Board Thread:Off-topic/@comment-24109395-20151207034840

The RP starts as you are made at wherever gems are made on homeworld. it is the middle of Homeworld War I. you are found by rebel fighters who take you in to briefing where you are taught gem abilities.(If you gem is anywhere on your arm, goto room 2. If your gem is on your head, then goto 1 if your arm is anywhere else, goto room 3 )  SImilar to KRP.

Gemsona Card Requirements:

Name,Abilities,Weapon,Strengths,Weaknesses,Battle Style,Personality, Gem Placement

Rules:

No OPness Like:

Never getting hit

Luck for Days

Aid for Spontaneous Situations

One Hitting everyone

No Neglecting contributions. This is an Improvised RP (apart from the backstory we give you)

If you are Inactive for up to 4 months than your gemsona is open for anyone else to take over.

1v1/Team Revenge (Story Driven) Battles are allowed and are the only battles except for battles against characters like general story enemies.(Enemy Guards, Soldiers, ETC.)

This Is not relating to SU at all. Keep that to yourself.

Fusion is only allowed When:

There is an (available) name for the fusion

The Two (or more) characters agree

There is a Gemsona card

and the fusion is agreed to be controlled equally or by 1 person.

My Gemsona is:

Topaz

Abilities: Flying, Shapeshifting, Regen, normal shtick for gems

Weapon: Dual Dagger

Strengths: leadership, smack talking, singing

Weaknesses: Sweets, Puppy dog eyes

Battle Style: Ninja-Like

Personality: Up for a good fight, Strong sense of honor, Smart all around but a  bit gullible

Gem Placement: Head

Thats All!  