Board Thread:Fun and Games/@comment-25908355-20150705200350/@comment-26220737-20150707152426

ScaryStuffAhoy wrote: (I have come up with the best, needlessly over-complicated method to make sure everything is absolutely non-OP! At each attack, we will flip a coin to see weather it gets blocked or not. If it isn't blocked, we will use this random number generator (between 1 and 50) to see how much damage it does! So, let's test this out...)

The commander throws 4 swings at Iolite... out of which... 2 hit, the other 2 are blocked. The first one deals 17 damage and the other deals 27 damage...

Iolite falls to the ground, wounded badly.. She pulls herself up, grabbing her axe, but the fatigue caused by the wounds will cause her to deal 5 points of damage less from her future swings. Sir, this is overcomplicated