Board Thread:General Discussion/@comment-26325758-20150626001229/@comment-5116245-20150708150019

Brianite wrote: Actually, if you slow down the frames, the forced fusion gem slowly turned into the centipeetle's gem. If it was an animation error, it would've immediately changed. It depends on what kind of 'error' it was.

I would not be surprised if they have some transition scripts for common actions, and someone clicked the wrong one to apply to the sequence. So whatever toolchain they are using correctly intigrated it into the full work, but pulled from the wrong 'fu.