Thread:AquaticPanic/@comment-26967247-20160911222235/@comment-5518179-20160912222112

Alright, going to give in some first hand experience here, making a game is hard as hell, mostly because of the motivational aspect of it. Burnout is extremely high and common, also self-consciousness and the feeling that nothing is moving is usual.

I've never met a programmer who doesn't work on one project consistently, or eventually gets bored with a project unless they are getting paid for it. I've also never met a team of indie game developers who's lead (and often times only) programmer has (sometimes) lied about doing things, having issues, or being backed up in an effort to take a break.

Game development is very stressful unless you have a group of developers working in shifts and collaborating to prevent stagnation and burnout, because as you burn out or stagnate, it is game over.

If you can get a team up and running, that'd be perfect, but for your first game, don't expect it to be all that grand, usually after your second game, the rest of the developers will have some strategy and a base to work off of, and it quickly falls into place.

Good luck, but remember that advice, or your game will end up like Overgrowth, which is currently at 11 years of development, and still far from beta.