Board Thread:Off-topic/@comment-25908355-20150920064643

"You just think about the life you'll have together after the war!" -Pearl.

Story: This takes place during the original rebellion led by Rose Quartz. Earth is in ruins, while the Homeworld is thriving. The end of the rebellion is in sight. All rebel armies either surrendered or were destroyed, and the Homeworld is on the brink of victory. They hold both diplomatic and military supremacy, and much of the galaxy sees the rebellion as already defeated. In a desperate effort to win the war, Rose has prepared a final offensive that could swing the tide in favour of the rebels.

Available Factions:

-Homeworld 7th Army: Led personally by the Diamond Authority, they hold both technological and military supremacy over the rebels.

-Rebel Forces: Led by Rose Quartz, these are the last surviving rebels.

-Neutral: A bystander.

(More factions will be added as time passes.)

Fighting Rules: In the event of a fight between two gems, the following steps will be used. First, the attacker will say how many times (between 1 and 5) he swung his weapon/ shot his gun at the defender. Then, the defender will flip a coin to decide which attacks were blocked and which hit. Each hit will do damage to the gem, which will be decided by this random number generator. Once the moves were performed, and if the defender was not forced to retreat in his gem due to lack of hp, the defender and the attacker will switch roles. Each gem has 100 hp, and fusions, depending on how big have between 100 and 200 hp.

Each strike will add to a fatigue bar. Once the bar fills up, the user will have to do nothing for an entire turn and lose between 1 and 10 hp. At any point during the battle, the user can say he rests to drop his fatigue bar to 0, and gain between 1 and 5 hp. The fatigue will rise by this much depending on the weapon:

-Long-ranged (rifles, guns, etc.): 1 fatigue for each strike.

-Melee (axes, swords, etc.): 2 fatigue for each strike.

-Unarmed (bare fists, brass knuckles etc.): 3 fatigue for each strike.

The fatigue bar can have between 7 and 10 maximum points depending on the character. Fusions have 20.

Example of a fight:

Derp: *swings his sword at Herp 3 times*

Herp: *2 of the hits were blocked, but the 3rd one hit, doing 31 damage. Herp fires his gun at Derp twice.*

Derp: *both shots are blocked*

And so on...

Derp: *rests, gaining 5 hp*

Herp: *cannot attack, since he's fatigued, he loses 2 hp*

(YES I KNOW THEY'RE COMPLICATED I'M SORRY :CCCC)

Rules:

-You can have as many characters as you want.

-You can switch factions if you wish.

-If you want to fuse with another player, you must get their concent.

-No controlling other players' characters, unless given permission.

-You can, for the time being, be only gem or human.

-No OP equipment or abilities. (things like an 'everything-proof shield' or whatever.)

(More rules will be added if needed.)

Speaking 101: Each character, when speaking, must do so like this: (Character): (Speech)

Example:

Derp: Hey Herp.

Herp: Hello Derp.

Italics for thinking.

Ex: Derp: Should I ask for a grilled cheese sandwich, or just a salami sandwich?

'''Bold for yelling. '''

Ex: Derp: Hi Herp.

Herp: WHAT!? I CAN'T HEAR YOU!

Derp: I SAID HI HERP!

Character Biography: Once you introduce your character, you must give them a short biography, which will include:

Faction: (whatever you choose)

Gem: (which gem it is and where it is located on the body)

Gender Pronoun: (he, she, it, just to avoid confusion)

Appearance: (describe or draw. Or both!)

Weapon: (what weapon the character has)

Unique Abilites: (things like bubble-making, shapeshifting and such won't be listed here, since every gem has those. Keep it simple, 3 abilities is enough.)

Backstory: (optional)

(Okay, done. LET US BEGIN THIS SHIZ.) 