Attack the Light

"This RPG is amazing! I'm gonna play non-stop until I beat this game!" - Steven

"Attack The Light" is a Steven Universe video game for Android, iOS, and Kindle devices. It was first announced at MAGfest in 2014 and released on April 2nd, 2015.

Synopsis
Steven is playing a video game on his phone when the gems return from a mission with a Light Prism. Despite Pearl fearing that the prism's lights can be released, Steven assures her that he's not powerful enough to let any escape. Nevertheless, 7 lights break free from the prism and it's up to the Crystal Gems to find them.

Gameplay
The gameplay draws mainly inspiration from Paper Mario. With It has a group turn based fighting system in a dungeon crawler-like environment, in which the group must navigate through an area and battle various monsters along the way, all the while each character of opposing groups take turns in doing actions. Your actions to the game are tethered to a power gauge, where every time you make an attack a small amount of power is removed until you can no longer fight, forcing you to end your turn. You can increase the power gauge by pre-maturely ending turns, using specific items, or using badges that can grant extra power.

All moves are executed in a quick-time style combat system similar to Paper Mario. You have a small window of time when defending or attacking that allows you to maximize damage or defense while specific moves have different ways to deliver damage rather it be rapid taping or sliding across the screen. Each gem has a unique fighting style using moves displayed in the TV show. Pearl has far and close range attacks that can strike multiple times with a varying degree of damage, Garnet uses strength to lower the defense of enemies and deliver heavy damage, and Amethyst uses weaker attacks that can damage entire parties, lower their attack status, or even knock them out of the battle. Steven on the other hand is full support, using powers that assist by healing lost harmony, clearing their status effects, or assist them in delivering and blocking powerful attacks.

Every gem has a "harmony" level that serves as their HP. If a gem loses all of their "harmony" they retreat to their gem for the remainder of the battle unless you have a "Rose's Tear" or "Vial of Rose's Tears" that can specifically bring them back. If a gem is to die in battle, once the battle is over they receive no XP from the battle and lose over half of their HP. XP allows the party to level up, once a character levels up you are given a menu of different abilities or stats to upgrade and unlock, but you can only select one skill at a time. The character levels currently cap at 30 for the Gems starting at level 9001 and 20 for Steven.

Plot
Steven, playing an RPG on his tablet, exclaims that he is going to play it until he beats the game. But throws it away after the Crystal Gems arrive back on the warp pad. Steven asks what Garnet was holding, to which Pearl explains that Garnet is holding an ancient Gem weapon which, when in the hands of a powerful Gem, can command an entire army of light. Steven then asks if he can see it. Pearl disapproves at first for it is far too dangerous but agrees because it is only dangerous in the hands of a powerful Gem, to which Amethyst supports. As Steven grabs hold of the prism, it starts to emit light which releases a light monster. Pearl tells Steven to stay back as they fight the monster. As Garnet deals the first blow, the light monster erupts into light through the roof of the house and scatters seven colored lights throughout the world. The Gems and Steven must work together and put the scattered lights back into the prism and save the world.

Steven and the Crystal Gems first travel to recapture the Indigo Light, which has escaped into a crystal cave. The Gems battle light creatures that have taken the form of cave dwelling creatures such as scorpions and bats before the final battle with the boss of the area, a giant three tailed indigo scorpion.

The second light the Gems search brings them into the Gem Battlefield. The monsters take the form of bugs and plants as they fight the Crystal Gems. During the mission, Steven and the Gems encounter and recapture the Violet Light, which did not put up a fight. They face off against the boss of the stage, a giant green plant creature accompanied by light constructs it has made in the form of the three Crystal Gems.

The search for fourth light brings the group to The Desert and battles through orange light creatures that have assumed the forms of dragonflies, tortoises, and snakes. The final battle takes place between the Crystal Gems and a giant crystal-covered orange turtle. After apparently beating the boss, it delivers a devastating blow that leaves the Gems weak. But with Steven's encouragement the trio fuse to become Alexandrite and finally defeat the boss.

The fifth light leads the group to the sunken Lunar Sea Spire. Blue light Jellyfish, pufferfish, and starfish creatures attack the Gems as they journey into the Spire ruins. During the mission they encounter the Yellow Light, which does not fight back, tries to communicate with Steven before being captured. The final battle takes place between the Crystal Gems and the blue light whale boss.

The final light left to be captured is the Red Light that leads the group deep within Gem ruins. The area is filled with machinery and Gem murals depicting battles. They battle through red light creatures in the form of the creatures they previously fought before. The groups meets the final light monster, a three headed red centipeetle-like creature. But before the battle starts, the prism is taken by the red light boss.

The Prism combines all the light into one fearsome White Light Boss. Using the abilities of all previous bosses, the Crystal Gems face a rough fight with the monster. However, as the boss weakens, it tries to communicate with Steven. Finally weak and on the verge of defeat, Steven successfully communicates with the Light creature and understand it's plight.

Steven deduces that the light monsters that escaped the prism wasn't fighting him but was fighting for him. And their battles with the light monsters only confused them, as they thought they were being tested by their master, Steven. The White Light creature asks forgiveness from Steven as it thought it had failed Steven's test by being defeated but Steven reassures the creature. The light creature asks what Steven wants it to be, to which Steven tells it to be whatever it wants itself to be. The light turns into dozens of Steven constructs before fading away. The Crystal Gems return home, their mission completed.

Characters

 * Steven Universe
 * Garnet
 * Pearl
 * Amethyst
 * Alexandrite
 * Greg Universe (mentioned)

Description On The App Store

 * Blurb: Team up as Garnet, Pearl, Amethyst, and Steven to stop a powerful Gem weapon in Attack the Light!
 * Seller: Turner Broadcasting System/Cartoon Network
 * Developer: Grumpyface Studios
 * Price: $2.99
 * Size: 172-190 MB (Varies on platform, 190 MB for iOS devices)
 * Rating: 9+ for Frequent/Mild Violence and Fantasy Violence
 * Compatibility: iOS 7 or higher on Apple devices. Android 2.3.3 or higher on Android devices.

Steven's Items
In the game, Steven can either buy or find items in chest that helps the Gems in battle. Some of these items are:
 * Star Fruit - Adds three star points
 * Super Star Fruit - Adds six star points
 * White Star Fruit - Next move doesn't use star points
 * Cookie Cat - Restores some harmony (10 harmony)
 * Mint Cookie Cat - Restores a lot of harmony (50 harmony)
 * Feelgood Tea - Removes a Gem's status effects
 * Feelgreat Tea - Removes the whole team's status effect
 * Feelawesome Tea - Grants immunity for 5 turns against all effects
 * Fire Salts - Attacks and blocks burn enemies for 5 turns
 * Bagel Sandwich - Distracts an enemy
 * Bicycle Helmet - Increases a Gem's defense for five turns
 * Rose's Tears - Revives a Gem a gives some harmony
 * Together Breakfast - Fully restores team's harmony (Doesn't apply to defeated Gems)
 * Lucky Crown - 2x chance for lucky hits for five turns
 * Beefy Sweatband - Increases a Gem's attack for five turns
 * Cookie Cat Bites -  Gives harmony over next three turns
 * Bottle of Rose's Tears - Revives a defeated Gem with full harmony
 * Gemstones - Can unlock certain doors, but must be colored the same.

Badges
Gems can be given badges that have various status effects on them or their enemies. There are a total of 35 badges in the game. The badges are:
 * Moon Goddess Badge - Increase Defense against BLUE and INDIGO enemies by 25%.
 * Ember Badge - Chance to BURN enemies on attack or block. Doesn't affect BLUE or RED enemies.
 * XP Badge - Gains XP 15% faster.
 * Harmony Badge - Increase total harmony by 15%.
 * Leaf Shield Badge - Increase DEFENSE by 25% against BLUE or GREEN enemies.
 * Lucky Badge - Increase LUCK by 50%.
 * Defense Badge - Increases defense by 15%.
 * Antidote Badge - Immune to poison.
 * Immunity Badge - 30% chance to resist all negative effects.
 * Iron Boots Badge - Cannot be knocked out of battle.
 * Protection Badge - Cannot be Poisoned, shocked, or burned.
 * KO Badge - All attacks have a chance to KO enemies excluding bosses.
 * Frost Badge - 1.5% damage against RED/ORANGE enemies,but half against BLUE/INDIGO/GREEN.
 * Super XP Badge - Gain XP 25% faster.
 * Blood Orange Badge - Increase LUCK by 75% against ORANGE and RED enemies.
 * Boulder Badge - Deals 1.5% damage against ORANGE enemies.
 * Recharge Badge - Restore a small amount of harmony every turn.
 * Rose's Tear Badge - 25% chance to revive every turn after being defeated.
 * Poison Badge - Chance to POISON enemies on attack or block. Doesn't affect GREEN enemies.
 * Attack Badge - Increases ATTACK by 15%.
 * Indigo Buster Badge - Deal 2x damage against INDIGO enemies.
 * Shamrock Badge - Increases LUCK by 95% but reduces DEFENSE by 50%.
 * Turtle Badge - Increase DEFENSE by 25% but reduce ATTACK by 15%.
 * Grumpy Badge - Increases ATTACK by 30% but reduces DEFENSE by 50%.
 * Garnet Badge - Increases all Garnet's statistics by 15%.
 * Pearl Badge - Increases all Pearl's statistics by 15%.
 * Amethyst's Badge - Increases all Amethyst's statistics by 15%.


 * Star Block Badge - Blocking an enemy has a chance to award 1 Star Point.
 * Lucky Star Badge - Lucky hits have a chance to restore 1 Star Point.
 * Lucky Gaze Badge - Lucky hits have a chance to disable enemies.
 * Lucky Flame Badge - Lucky hits have a chance to BURN enemies.
 * Lucky Restore Badge - Lucky hits have a chance to restore harmony.
 * Lucky Poison Badge - Lucky hits have a chance to poison enemies.
 * Super Harmony Badge - Small chance every turn to restore full harmony.
 * Lion Badge - Increases all statistics and harmony by 30%.

Trivia

 * A trailer for the game was shown at MAGfest 2014.
 * It was inspired by the RPG, Paper Mario.
 * The characters are designed in a chibi-like style.
 * This style also looks to be a combination between the background and regular art for each character.
 * The Grumpy Badge's icon is the logo for the development team for the game, Grumpyface.
 * The first light creature that escapes the prism is made up of white light, which is composed of all the visible wavelengths of light. It scatters into seven different lights that pertain to the visible spectrum of light.
 * Many items in the show are used as support items in this game, including: Cheeseburger Backpack, Together Breakfast, Cookie Cat, Birthday Crown, Bicycle Helmet, and more.
 * Alexandrite appears in the game but she doesn't show her weapon, instead she smashes the ground multiple times dealing massive damage.
 * Since Alexandrite appeared in the game it is possible that Sugilite, Opal and Garnet and Pearl's fusion might appear in the game through future updates.
 * The game has several popular culture references to other cartoons, anime, and video games.
 * To start off with, Garnet, Amethyst, and Pearl's experience levels are at 9001, a reference to the over 9000 meme from Dragonball Z.
 * Steven also sometimes says "Item, I Choose You!" when using an item, a reference to the catchphrase "I Choose You!" from Pokémon.
 * The language used by the blocks bears a striking resemblance to pokémon Unown.
 * Amethyst's catchphrase when her stats and skills are upgraded is "Bowacunga!", a play on the catchphrase "Cowabunga!" popularized by the Teenage Mutant Ninja Turtles.

Continuity

 * Steven's role of "keeping the harmony," according to Garnet, mirror's the latter's line from "Giant Woman".
 * In addition, many similar lines are cut from/similar to others in the series. For example, when encouraging (healing) Pearl, Steven might exclaim "Pearl, you're strong in the real way!", a reference to their duet in "Coach Steven". Likewise, when encouraging Amethyst, she might say "Aww, you care about me!", a reference to a similar line from "An Indirect Kiss".
 * Some of the stages Steven and the Gems go through have been visited in the past:
 * Gem Battlefield (Stage 2)
 * The Desert (Stage 3)
 * Lunar Sea Spire (Stage 4)
 * This stage is now sunken after the events of "Cheeseburger Backpack", mentioned by Amethyst.