Steven Universe Wiki:Chat/Logs/04 Mar 2015

 [08:06]  What if he saw Peridot's gem though? [08:06]  Can he count that? [08:06]  1 gem :0 [08:06]  .... [08:06]  Triangle though. [08:06]  3. XD [08:06]  hi [08:06]  Hello. [08:06]  hi [08:07]  Greetings [08:07]  Garnet... [08:07]  i'm fixed! [08:07]  master of master fixed me :D [08:07]  It's not a perfect triangle :0 [08:07]  Angles in it are kinda conditional [08:07] <Genome Soldier86> No. [08:07] <Andrey Andrey> Master of master... [08:07] <Genome Soldier86> Gaben will not be pleased. [08:07] <Andrey Andrey> Slavery on SU Wikia :0 [08:08] <Genome Soldier86> ? [08:08] <Genome Soldier86> I'm not a slave. [08:08] <Genome Soldier86> (How's FNAF 3 AP?) [08:08] <AwesomePeridot> (Spooky) [08:09] <Genome Soldier86> (IF FNAF ever comes to PS4, maybe I'll get it too.) [08:09] <AwesomePeridot> (Don't think so sadly) [08:09] <AwesomePeridot> (Indie game) [08:10] <Genome Soldier86> (Sony has been great with indies though.) [08:10] <Devincooper64> they couldnt get in on PS4 even if they tried [08:10] <Devincooper64> the engine that Scott uses isn't supported by PS4 [08:11] <Genome Soldier86> (Maybe not to Steam levels, but we get more than X1.) [08:11] <Devincooper64> and the way he designed the game wouldnt work too well on a native console [08:11] <AwesomePeridot> (True) [08:11] <Devincooper64> He uses pictures [08:11] <Devincooper64> and im not too sure how that translates onto a PS4 [08:11] <Devincooper64> and again, ClickEngine doesnt work on a PS4 [08:11] <Genome Soldier86> (I got the camera though, I wanna be a YouTube celeb too, jk.) [08:12] <Devincooper64> and I dont think there are many engines that work with his set up of using still image frames