Thread:Akrivus/@comment-29756231-20151012142236/@comment-29756231-20151015210804

Akrivus wrote: Um what? I have no idea what you're talking about, so I guess I'll let you in on a project my friend and I are doing since you seem to be asking for advice. That's all the advice I gotta give, if you're doing an MMO, make the server in Ruby, the threading, the setup, the syntax of that language is absolutely remarkable and it even runs on Linux. Thanks. I was referring to the Steven Universe RPG you made on some "soviet-era programming language" or something like that. It broke when you upgraded your PC and said you might remake it in C#.
 * I always use C# for all game projects, the threading, memory management, is all handled like a scripting language packed in the power of a C++ application.
 * Libraries? I try to use the default NET libraries provided, but for graphics I use SFML. It is basically an easier version of SDL.
 * I'm not sure if you're the same kind of mind I am, I'm the kid who sees someone demonstrate, or sees the solution, walks backwards, takes it apart in my head, and puts it back together, I never took formal courses, all of my knowledge came from looking at code snippets online from places like the MSDN library and Eclipse Origins, a game-dev forum which is now died in antiquity, for a good reason.