Board Thread:Off-topic/@comment-26809505-20150818020307

Steven Youniverse (Get the Pun?)

QUICK NOTE: This is very influenced by the Elder Scrolls series.

I was just lazing about, hanging around on the wiki, when I got this idea. What would happen if Steven Universe were made into an RPG Game? It could probably go either way. It could be bad, or it could be interesting to make your Gemsonas able to be alive outside of the fanfiction and roleplay. You could actually see them summon weapons,fuse, and fight evil or good. (Depending on the alignment)

For creation of the characters, there will be a large amount of gemstones to choose from, including some of the already shown characters. I would envision this game going by the idea that there are multiples of the same kind of gem. You can control the basic things such as hairstyle, gemstone, gem location, clothing, clothing color, hair color, body type, height, and other things pertaining to appearance. However, skin color changing will be limited, because Gem skin color is typically in a color range similar to the Gem's gemstone. A huge problem that I and many people have with RPGs is the limited number hairstyles/pieces of clothing. If this were to become a thing, requests for hairstyles and clothing would be taken and added in.

I also had this idea for a dance style to be added in, for fusion's sake.

There would also be an interface for weapon design. Weapon color is based off of the gemstone colour. There will be lots of weapons ranging from spears to shields to certain modern weapons. However, there would be advantages and disadvantages to each, so not everyone will be having AK-47s and be "totally wrecking." Weapons can be decorated and fancy-looking (Like how Pearl's spear is all spiraly), or they can be simple. Once again, requests for weapons would be taken into account and added in.

There wouldn't be a class interface. You would just choose the best weapon for whatever it was you wanted to do (be a tank, be a protector, be a swordsperson) and do what it was you wanted, and you would dedicate your skill points to whatever it was you wanted. You could be an assassin, a spy for/against Homeworld, or you could get a human job at places like the Big Donut or Funland Arcade, if you'd like to do that.

You would be able to decide whether you wished to fight for Earth, another planet, or for Homeworld. You could travel from Homeworld to Earth. You could fight the canon characters or some of the Homeworld characters.

The gameplay would function as most typical RPGs do. You would be able to go on quests/missions for the benefit of Homeworld, yourself, or humanity. You would be able to do things like conquering planets, races, or running a Kindergarten even. You could interact with the Crystal Gems and do missions with them or perhaps mini quests for humans. You could battle the opponents for Homeworld. Hell, you could even explore the underground secrets of Beach City with Ronaldo.

I envisioned the game being similar to Elder Scrolls Online in the sense that you can walk around and fight opponents alongside people. You would be able to interact with partners and fuse with them to form a stronger Gem. I had this idea for synchronization being based off of you having to do a little "press these arrow keys" minigame. You would unfuse based off of how much damage you took in battle  or if you and the other person decide you want to.

The Skill Points system would be similar to the Elder Scrolls series as well in the sense that it takes care of things most RPGs do not. There would be basic points for things such as speed, attack strength, protection, stealth, and other things in that category. However, there would be other things such as charm, empathy, stealing, lying, cunning, and other human traits. The unconventional traits would prove good in things such as pickpocketing, being a spy, or conversation. Having more charm and empathy could benefit you as a Homeworld Gem, if you want to travel to Earth. The Crystal Gems wouldn't like you, but if you have enough points of charm or kindness, you would be able to convince the gems to warm up to you.However, if they disagreed, you would find yourself facing battle. If you were a spy, lying would help you be more convincing. It's very influenced off of Skyrim.

There would be basic things like a chat, and you would be able to travel from location to location with Warp Pads.

This part seems like a lot of work. However, the main storyline will be derived from your Gemstone. I am taking certain theories into account here. For example, if you made yourself a Pearl(Yes, I support the theory that Pearls were serving Gems.), you would find yourself serving another Gem. Your storyline could either revolve around you doing quests for whoever you're serving, or you could rebel against them and start your own story from there. You could choose to go on the main storyline quests, or you can do side quests.

Lastly, you would obviously retreat into your Gemstone if you were badly injured. Your gem can get cracked, and you would have to go to a place to heal it. Either that or if you're with the Crystal Gems, you have access to places like the healing spring, or Steven will heal you. I have no idea how corruption would work.

If anyone has ideas to contribute to this idea for an RPG, feel free to comment them down below. Say what you think of this idea, if you'd like. I'll appreciate your feedback.  