Board Thread:Off-topic/@comment-26809505-20150818020307/@comment-26809505-20150820032407

RPMGAMING wrote: Oh. Yeah, I hate it when you can pay for items, because in about three days after launch, there's gonna be a bunch of 20-30 year olds who have no life, so they spend all their cash in those things, going around and griefing/trolling The other players with overpowered equipment.

While PC's are better than consoles (tech wise), consoles are more used, but then again, it's quality over quantity. But you do whatever you want, cuz you made it.

You would have to have either a ridiculous price for the game itself, or the monthly installments, because the way you described it, the game sounds like an MMORPG, and how are you gonna keep those servers running? I know you said you aren't looking at realism, but I'm playing devil's advocate right now. I would love for this project to be real. I'd max out my sneaking, charm, and lying skills.

All NPC's would love me! >:3 That is very true. However, as I said before, the reason that games like Destiny, Skyrim, GTA, etc were expensive not only due to content but because the graphics are INCREDIBLY lifelike. Don't get me wrong, I know it'd cost a bunch to make this happen, but making things seem more similar to 2D animation probably doesn't cost as much as lifelike graphics.

As I type this, I am slowly realizing how much content would go into specially crafting several storylines. The biggest problem wouldn't be design and graphics. It would be needing a bunch of storage and space for content. This game would probably be a big game, and if you had an awful computer, it would damage it pretty bad.

The monthly installment idea seems like a thing which is pretty plausible. What would you make your weapon?