Board Thread:Off-topic/@comment-26809505-20150818020307/@comment-5518179-20150823041313

RoseyGem wrote: Akrivus wrote: KAPompom wrote: RoseyGem wrote: KAPompom wrote: I really want it to be cgi and not 2d CGI like GTA CGI? CGI as in Toy Story, Monsters Inc and Rio. That'll be very graphically demanding, I'd use 3D objects. When you say use 3D Objects what do you mean? In my opinion, I'd see roaming around in the game animated similarly to the Ultimate Ninja Storm series and other stuff like that. What do you think would work best? I'm not sure what your level of coding knowledge is, so I'll avoid using all the technical bits like graphical wrappers and nonstop. I'd recommend Unity as an engine, considering that's industry standard, but you will need coding knowledge in C#, and/or Python, which aren't pretty hard for beginners usually, those two are my main coding languages.

I haven't messed with 3D coding before, I do mostly low-level 2D stuff, so yeah.

For models, I'd just use Blender or Panda3D, I hear those two are pretty good.