Board Thread:Off-topic/@comment-26840812-20151128002327/@comment-25908355-20151128172657

Toastastrudel wrote: ScaryStuffAhoy wrote: Toastastrudel wrote: ScaryStuffAhoy wrote: [2 long] (And I get ticked off by people taking things way too seriously.) (Oh that's too bad that I'm taking plotholes seriously.

I guess you don't want a solid plot.) (Taking major plotholes seriously should be done, and I am with you on that one.

But the plothole I made with the scouts is way too small to have a major impact on the story.) (But in the future it's likely you'll end up making Homeworld look like their Generals are braindead if I don't call you out on it first, no offense.

I don't really want to be rude or anything, but I think I should probably have control of tactical plans since that's the kind of thing I'm addicted to. I'm a strategist, that's kinda my thing.

If it were up to me, I'd have scouts with radar gear, plus an escort of a soldier carrying demolition gear.) (Bro.

I'm good with strategy as well. And no, I won't make everyone look weak. The whole reason I made the scout scene so easy was because it was supposed to be the first interaction, and in order to show of Jet's, Cristine's and Bixbite's fighting skills :P. The future encounters I'll be planning won't be so easy.

The fact that Homeworld has almost half of the planet captured in a week is proof that I'm not making them weak. Plus, another reason I should be a strategist is because of general time-constraints. I am more active than you generarly :/

And about the strategy part. Just like you have experience on hard-core roleplaying, I have experience in strategy roleplaying. Trust me, if you want, I can actually send you a link if ya want as proof.

But, if despite this, you want to be the leader in strategies, I can make a poll to let the other's decide who's who.)