Board Thread:Fun and Games/@comment-25908355-20150705200350/@comment-25908355-20150708185309

ScaryStuffAhoy wrote: (I have come up with the best, needlessly over-complicated method to make sure everything is absolutely non-OP! At each attack, we will flip a coin to see weather it gets blocked or not. If it isn't blocked, we will use this random number generator (between 1 and 50) to see how much damage it does! So, let's test this out...) (That's a quote from me earlier. Here's the link to the number generator: Le link.)

(And twins, here's how the battle works: The attackers says how many times he swings, then the one attacked flips the coin to see which are blocked and wich are not. The attacked one generates how much damage he takes.)