Board Thread:Off-topic/@comment-27004891-20150914214056

(Copied and pasted from last time. Same rules, except your gems abilites are ABSOLUTELY useless this time confined to human levels. That and I'm slightly loosening the no defection rule.)

So yeah, the story is that all of the good characters will be inmates of a small and well-protected POW camp. This story takes place in the present, in an AU where all of Earth's military managed to put up a good fight (Guns n' tanks, boi.) and eventually reverse engineered gem tech to a puny degree. The humans are taking some gems prisoner as a tactic, and you will get to play guards and POW gems.

You can have a maximum of TWO guards and 5 gem POWs. It's a rather large camp.

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App:

Name:

Weapon: (The human guards carry powerful M16s, more then enough to pulverize or horribly damage the average gem's body. They also carry bulletproof gear and tactical knives, so guards are slighty resistant (But due to gem strength not immune) blunt weapons. Some guards are snipers so instead they have a .50 cal sniper and extra Deagle mags instead. And some guards are positioned to watch the more powerful prisoners and have RPGs or a .50 cal machinegun.)

Race:

Appearance: (Guard uniform: A pretty basic black fatigues suit, bulletproof vest, several extra magazines, a Deagle with 2 reserve mags, bla bla bla. If you're playing guard just put here "Guard Loadout")

Gender Pronouns:

Rank: (Guards only)

Abilities: (For guards, this means what they specialize in. For gems, this is their powers.)

Durability: (How well should they be able to take a .50 caliber bullet? I'd provide a link to .50 cal wounds but it's way too gory.)

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Rules:

No defecting guards at ALL. They can make minor deals with the gem POWS (Like smacking them in the back with the M16's stock less for the cost of something rude or pervy in hooman standards. This is PG-13, so nothing major like *ahem gem human hybrids*. Something basic perv. Most guards are male, but there are female guards.) Also, a gem can seduce a guard into doing something they want, or heck if a guard is being really, really nice and trusting he MAY unlock your char's restraints. However, you can not make one of your guard characters do this, it has to be someone elses. And if I see this happening too much I will remove the rule and say that the commander is being stricter.

<p style="font-family:'TrebuchetMS';font-size:16px;line-height:26px;">Your gem can be a powerful gem, but the humans are using titanium restraints so you can kiss breaking free goodbye.

<p style="font-family:'TrebuchetMS';font-size:16px;line-height:26px;">No OPness.

<p style="font-family:'TrebuchetMS';font-size:16px;line-height:26px;">Okay, so you CAN have telepathic gems, but they can't use it under restraints and I'm limiting it to 5 gems with the power TOTAL in the WHOLE rp.

<p style="font-family:'TrebuchetMS';font-size:16px;line-height:26px;">ALL GEMS in the prison are wearing a special restraint suit. Their gem is covered in a titanium restraint, a titanium-armored tracking device, and a shocking device made of reverse engineered Gem tech. This device is activated whenever they try to use their gem for anything. Only high-ranking guards have a key to unlock the restraints.)

<p style="font-family:'TrebuchetMS';font-size:16px;line-height:26px;">______________________________________________________________________________

<p style="font-family:'TrebuchetMS';font-size:16px;line-height:26px;margin-bottom:0px!important;">Last thing, always remember that the gems ARE THE EVIL ones, not the doiche (sic) guards. Gems attacked first, but your chars may not know how full human life is, or even know what they're doing at all! <ac_metadata title="Earth isn&#039;t so easy (Remade and still PG-13.)"> </ac_metadata>