Board Thread:Fun and Games/@comment-25908355-20150705200350/@comment-25908355-20150708185723

AMO 107 wrote: ScaryStuffAhoy wrote: ScaryStuffAhoy wrote: (I have come up with the best, needlessly over-complicated method to make sure everything is absolutely non-OP! At each attack, we will flip a coin to see weather it gets blocked or not. If it isn't blocked, we will use this random number generator (between 1 and 50) to see how much damage it does! So, let's test this out...) (That's a quote from me earlier. Here's the link to the number generator: Le link.)

(And twins, here's how the battle works: The attackers says how many times he swings, then the one attacked flips the coin to see which are blocked and wich are not. The attacked one generates how much damage he takes.) thought the attacker generated it, but ok

ps:its a nine o tails, generate and flip a coin 9 times 9 times is too much. It's a single weapon, swinged once, so he only flips the coin once. If you want him to flip multiple times, say you swing your weapon multiple times, but that will cause you fatigue.