Warp Pad

"Warp Pads" are teleportation devices created and utilized by Gems, which are first seen in the Pilot, and debuted officially in "Gem Glow".

Appearance
Warp Pads have a crystal-like appearance which strongly resembles the top half of a brilliant-cut diamond. For the most part, they appear blue. However, other colors are possible depending on the atmosphere.

Warp Pads need only be willed into activation by their user. This lets out a beacon of light and phases the traveler to whatever location they were aiming for. A Warp Pad can also be activated by a Warp Whistle, and as seen in "House Guest", the user is able to choose where they want to go.

About
Warp Pads teleport their users through another dimension to locations within the current dimension as seen in "Warp Tour" and proven when the Crystal Gems had to swim back from the Lunar Sea Spire. Seen in the episode "Space Race", the Galaxy Warp is an inactive location housing Warp Pads that warp off-planet, with the most notable warp destination being the Homeworld Warp. "Winter Forecast" suggests that with enough focus, a small group of Gems in a circle can warp an object on its own to another location without warping themselves.

In Attack the Light, yellow warp pads are shown, these warp pads probably only allow the user to transport between two specific locations.

Warp Pads can be destroyed by heavy objects, as seen in "Coach Steven", when Pearl was unable to return to the Communication Hub after it was significantly damaged by Sugilite. In "Cry for Help", the Gems must use Lion's teleportation ability to visit the Communication Hub because the location's warp pad is broken, which Garnet mentions. Minor damage to a warp pad can be repaired by the restorative fluid in a Flask Robonoid, as seen in "Warp Tour".

Known Warp Pad Locations

 * Ancient Gem Colony Ship Outskirts (South America)
 * Ancient Sky Arena
 * Attack the Light Dungeons
 * Indigo Caves (world 1)
 * Gem Battlefield (world 2)
 * The Desert (world 3)
 * Lunar Sea Spire (world 4)
 * Red Temple (world 5)
 * Communication Hub (formerly)
 * Crystal Temple
 * Temple Gate Entrance
 * Sapphire's Gem on Temple
 * The Desert
 * Flower Meadow
 * Galaxy Warp
 * Geode
 * Gem Battlefield
 * Gem Homeworld (inactive to Earth)
 * Ice Cavern
 * Kindergarten
 * Lunar Sea Spire (location and Warp Pad now underwater)
 * Mask Island
 * Pearl's Arena (formerly known as "Cloud Temple")
 * Rose's Fountain
 * Forest closest to Rose's Secret Armory
 * Sky Spire Mountains
 * Two unknown locations (blue prints)
 * Sea Shrine

Trivia

 * The concept of the Warp Pad is similar to the transporters from Star Trek, as well as any myriad of devices used to bring characters from one place to another in an instant.
 * A Warp Whistle can be used to activate Warp Pads, as shown in "House Guest". This is a reference to two whistles of the same name, one found in Super Mario Brothers 3 and the other found in The Legend of Zelda. In those games blowing the whistle warps the player to a different world/dungeon.
 * Steven is revealed to be able to warp on his own in "House Guest". He becomes proficient enough at it to warp others with him by the time of "Island Adventure".
 * Steven warps the Crystal Gems in the new opening.
 * When he is responsible for the warping, he opens his arms in the process.
 * Flask Robonoids contain a special liquid that can repair cracks in Warp Pads. Large quantities of the liquid can even repair large cracks.
 * Peridot appears unable to repair the Warp Pads without the aid of her flask robonoids.
 * Warp Pads can be deactivated by damaging them in a significant way.
 * Many of the Warp Pads at the Galaxy Warp are chipped or cracked, and all but the domestic warp are inactive.
 * The Homeworld Warp was originally cracked all over its chassis, but Peridot repaired it with her Flask Robonoids. Garnet smashed it with her gauntlets, smashing it back into an inactive state. In "Catch and Release", Peridot reassembled all the pieces of the Warp Pad, but still required complete repairs (such as with Flask Robonoid fluid or with Steven's spit) to function again.
 * The Communication Hub Warp Pad was destroyed completely by Sugilite, making it impossible to warp there anymore.
 * Remaining stable within the warp stream seems to require practice, as Steven's first use of it caused him to lose his balance. Connie also stumbles in "Sworn to the Sword".
 * Lars, Sadie, and Greg seem to have managed to remain stable on first use, which makes instability perhaps a fact that occurs with children or smaller gems lacking experience.
 * This could be because Warp Pads appear to have no gravity on account that in "Serious Steven" Steven is able to float up in the opposite direction of the stream to retrieve his ukulele.
 * It is revealed in "Winter Forecast" that Gems can transport objects, such as the Shooting Star through the Warp Pads without warping themselves, though it requires steady and unbroken concentration.
 * Humans can also use Warp Pads by entering the outgoing warp's stream while it is active.
 * Warp Pads have one of the most reoccurring appearances in the show compared to most objects.
 * It is currently unknown how the Warp Pads specifically work or how they're made.
 * Before Warp Pads were built on Earth, it is shown in the episode "Friend Ship" that Ancient Gem Colony Ships were used to transport Gems to and from the colony.
 * The Homeworld Warp appears to be constructed with moderately-sized Warp Pad on a larger Warp Pad.
 * This may indicate that only larger Warp Pads can warp between far places.
 * Currently, no known Warp Pads are confirmed to be located outside the American continents.