Board Thread:Off-topic/@comment-25772387-20150723015318

Welcome to the gem Homeworld were the Homeworld gems are experimenting on you and your friends. You and your friends then escape. You lay low for a while until you find out about the launching to earth. The launching is for gems who where inspired by Rose Quartz and how she believed in everything on earth. The ship then lands in the kindergarten 500 yrs before it was shut down. The Story is up to the players.

Rules

1. Each player must have a player card

Example:

Gem/human name:

Gem location if you're a gem:

Appearance:

Abilities:

Weapon:

Pronouns:

Weapons abilities:

Personality: (Trait 1) (Trait 2) (Trait 3) (Trait 4) (Trait 5)

2. If you are not introduced as a gem by the time the game starts you are automatically a human.

3.If you want to fuse all players involved in the fusion must agree, the fusions gem also has to resemble all the pigments of all the gems who partook in the.

4.If fused, and you want to talk you must speak like this

Fusions name(name of who is talking):

Tips:If  you are a kindergarten gem then you must serve as a slave to which ever homeworld gem takes you. If you fail to obey the gem you are going to be out of the game until the next part of the story.

If you are doing an action you must put a bullet point and then your name and then the action. 