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<center>{{Quote|Four heroes, teaming up for a magic adventure. This is like the greatest RPG ever!|saidby = Steven}}</center>
I moaned as Brandon Rhea grabbed my waist and pushed me up against the wall, kissing me with his soft, silky lips. "Oh Brandon!", I exclaimed as he pulled down my shirt and started caressing my breasts, being sure to give my small tender nipples a good licking. "You've been very naughty girl", he said as he spanked my tight petite ass five times, each spank harder than the last, "Yes daddy, I am a naughty girl!", I exclaimed, becoming wetter and wetter after every spank. He gave my ass one final slap and picked me up in his strong arms, carrying me to his large bed, laying me down, and removing my short skirt and bra. He then unbuttoned his shirt, revealing his glistening abs with beads of sweat running down them.<br><br>As I sat up he started caressing the back of my neck, sending shivers up and down my spine as he progressed downwards, past my chest and stomach towards my soaking wet vagina. His warm tongue inside my lady cave was a feeling I will never forget, one so wonderful that it is impossible to explain. "Brandon! I'm g-going t-to CUM!", I exclaimed, he quickened his pace but stopped right before I came. "Did you really think I was going to let you cum already?" he said with an evil smile. At that moment I decided that I was going to take control, I pushed him down on the bed, unbuttoned his khakis and pulled down his underwear, revealing the largest cock I had ever seen! My God! It had to be at least 12 inches! "Do you think it will fit?" I worriedly asked, "It has to, it's the only one I've got.", he replied. I slowly took a quarter of his monster sausage into my mouth, commanding every cell in my body to allow me to take more and more of his schlong deeper and deeper into my throat, with Brandon letting out little moans every time I was able to fit more and more of his penis down my throat. And then I did it, I fit the entire dick in my mouth, I started to bob my head up and down, bringing him closer to an orgasm every second, but stopping right before he was about to cum.<br><br>He grabbed me and pushed my face on the bed while saying, "I can't hold back anymore, I have to FUCK you right now!" He violently slid his giant penis into my sweet, pink, virgin pussy. It hurt so much, but I did it for Brandon! He grunted as I let out moan after moan after moan! "I can't hold back any longer! I'm gonna cum", he exclaimed, "Me too", I cried out. He thrust deeper and harder into me shooting his warm jizz deep inside me, but I didn't mind. I knew I wanted to father Brandon Rhea's child! I laid down, exhausted after having the most intense orgasm I had ever experienced. As I glanced over to the window I saw Brandon looking out of it, into the night sky. He said, "I don't expect you to understand, but somewhere, out there is a community, one that needs to be engaged", as he jumped out of the window and flew away.<br><br>I have not seen Brandon Rhea since that day, 7 years ago. But very rarely I will wake up in the middle of the night to the sounds of someone, or something flying away. Along with a note on my nightstand saying, "Your community has been engaged". [[Category:Shit]] [[Category:Get Fucked]] [[Category:Bitch]] [[Category:Niggerfaggot]] [[Category:Brandon Rhea is Sexy]] [[Category:Fanfiction]]
 
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{{Game Info
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|Platforms = Android, iOS, Kindle
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|Released = April 2, 2015 <ref>Chris (March 30, 2015). [http://grumpyfacestudios.blogspot.com/2015/03/attack-light-steven-universe-rpg.html ""Attack the Light: Steven Universe RPG" releasing on 4/2/15!"] – Grumpyface Studios.</ref>
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|Image = Attack_The_Light.png
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|Genre = RPG
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|Developer = [[Grumpyface Studios]]
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}}
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'''''Attack the Light''''' is a ''[[Steven Universe (TV series)|Steven Universe]]'' video game for Android, iOS, and Kindle devices. It was first announced at MAGfest in 2014 and released on April 2, 2015.
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A sequel game, ''[[Save the Light]]'', was released on October 31, 2017.
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== Synopsis ==
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<!-- Do not change this. -->
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[[Steven Universe (character)|Steven]] is playing a video game on his tablet when the [[Crystal Gems]] return from a mission with a [[Light Prism]]. Despite [[Pearl]] fearing that the prism's lights can be released, Steven assures her that he's not powerful enough to let any escape. Nevertheless, 7 lights break free from the prism and it's up to the Crystal Gems to find them.
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== Gameplay ==
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The gameplay draws mainly inspiration from ''Paper Mario''. It has a group turn-based fighting system in a dungeon crawler-like environment that the Crystal Gems traverse and engage in turn-based battles in. Your actions in the game are tethered to a starpower gauge which is used to limit the number of actions made in one turn. You can increase the power gauge to a maximum of nine by prematurely ending turns or by using starfruit and its varieties.
  +
  +
Every move is executed in a quick-time style combat system similar to ''Paper Mario''. You have a small window of time when defending or attacking that allows you to maximize the protagonist's attacks and their defenses. Specific moves have different ways to deliver damage including rapid tapping or sliding your finger across the screen. Each Gem has a unique fighting style using moves that are from the TV show or contain elements that complete a unique attack. Pearl has far and close-range attacks that can strike multiple times with a varying degree of damage. [[Garnet]] uses strength to lower the defense of enemies and deliver heavy damage. [[Amethyst]] uses weaker attacks that can damage entire parties, lower their attack status, or even knock them out of the battle in one hit. Steven is a support unit who uses his abilities to assist the rest of the party, including recovering lost harmony, clearing status ailments, and assist them in delivering and blocking powerful attacks with status boosts and shielding in bubbles.
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Every Gem has a "harmony" level that serves as their HP. If a gem loses all of their "harmony", they will retreat to their gem for the remainder of the battle unless Steven has a "Rose's Tear" or "Bottle of Rose's Tears" that can bring them back with little to all harmony recovered respectively. If a Gem's harmony is fully depleted in battle and is not revived, they receive no XP from the battle and lose over half of their HP when returning to the otherworld. A level-up system is used where a character gains XP to obtain upgrades and extra stat boosts. The character levels currently cap at 30 for the Gems starting at level 9001 and 22 for Steven as of the 1.0.2 update.
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The game offers two difficulty modes, one being normal and the other being "Diamond Mode". The latter makes the enemies more challenging and hides the stars that serve as attack and defense indicators as revealed on January 6, 2016.<ref>Chris (January 6, 2016). [http://grumpyfacestudios.blogspot.com/2016/01/attack-light-makes-best-of-2015-lists.html ""Attack the Light" makes 'Best of 2015' lists, plus Apple TV version coming soon!"] – Grumpyface Studios.</ref>
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== Plot ==
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[[File:Light Prisim.png|thumb|220x220px]]
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Steven is seen playing an RPG on his tablet. He throws it away after the [[Crystal Gems]] warp into the [[Beach House]]. Steven asks what Garnet is holding, to which Pearl explains that Garnet is holding an ancient Gem weapon which, when in the hands of a powerful Gem, can command an entire [[Light Army|army of light]]. Steven then asks if he can see it. Pearl disapproves at first for it is far too dangerous but agrees because it is only dangerous in the hands of a powerful Gem, to which Amethyst supports. As Steven grabs hold of the prism, it starts to emit light which releases the [[White Light]]. Pearl tells Steven to stay back as they fight the monster. As Garnet deals the first blow, the White Light erupts into light through the roof of the house and scatters seven colored lights throughout the world. The Gems and Steven must work together and put the scattered lights back into the prism and save the world.
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[[File:PLiteBoss.png|thumb|220x220px]]
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Steven and the Crystal Gems first travel to recapture the [[Indigo Light]], which has escaped into [[Indigo Cave]]. The Gems battle light creatures that have taken the form of cave dwelling creatures such as scorpions and bats before the final battle with the boss of the area, a giant three-tailed indigo scorpion.
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The second light the Gems search brings them into the [[Gem Battlefield]]. The monsters take the form of bugs and plants as they fight the Crystal Gems. During the mission, Steven and the Gems encounter and recapture the [[Violet Light]], which did not put up a fight. They face off against the boss of the stage, a giant green plant creature accompanied by light constructs it has made in the form of the three Crystal Gems.
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[[File:GreenLightATL.PNG|thumb|312x312px]]
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The search for [[Orange Light|fourth light]] brings the group to [[The Desert]] and battles through orange light creatures that have assumed the forms of dragonflies, tortoises, and snakes. The final battle takes place between the Crystal Gems and a giant crystal-covered orange turtle. After apparently beating the boss, it delivers a devastating blow that leaves the Gems weak. However, with Steven's encouragement the trio fuse to become [[Alexandrite]] and finally defeat the boss.
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[[File:OrangeLightBoss.png|thumb|220x220px]]
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[[File:BlueLightATL.PNG|thumb|220x220px]]
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The fifth light leads the group to the sunken [[Lunar Sea Spire]]. Blue light Jellyfish, pufferfish, and starfish creatures attack the Gems as they journey into the Spire Ruins. During the mission they encounter the [[Yellow Light]], which does not fight back, tries to communicate with Steven before being captured. The final battle takes place between the Crystal Gems and the blue light whale boss.
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[[File:Red Light.png|thumb|220x220px]]
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The final light left to be captured is the [[Red Light]] that leads the group deep within Gem ruins. The area is filled with machinery and Gem murals depicting battles. They battle through red light creatures in the form of the creatures they previously fought before. The group meets the final light monster, a three-headed red [[Centipeetles|centipeetle]]-like creature. However, before the battle starts, the prism is taken by the red light boss.
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The Prism combines all the light into one fearsome White Light. Using the abilities of all previous bosses, the Crystal Gems face a rough fight with the monster. However, as the boss weakens, it tries to communicate with Steven. Finally weak and on the verge of defeat, Steven successfully communicates with the Light creature and understand its plight.
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Steven deduces that the light monsters that escaped the prism were not fighting him but were fighting for him. Unfortunately, their battles with the light monsters only confused them, as they thought their master, Steven, was testing them. The White Light creature asks forgiveness from Steven as it thought it had failed Steven's test by being defeated but Steven reassures the creature. The light creature asks what Steven wants it to be, to which Steven tells it to be whatever it wants itself to be. The light turns into dozens of Steven constructs before fading away. The Crystal Gems return home, their mission completed.
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== Playable ==
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* [[Steven Universe (character)|Steven]]
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* [[Garnet]]
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* [[Pearl]]
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* [[Amethyst]]
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=== [[Fusion Gems|Fusions]] ===
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* [[Alexandrite]]
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=== NPCs ===
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* [[Rose Quartz]] (mentioned)
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* [[Greg Universe]] (mentioned)
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* [[Light Army]] (enemies)
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== Locations ==
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* [[Beach City]]
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** [[Crystal Temple]]
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*** [[Beach House]]
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* [[Indigo Cave]]s
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* [[Gem Battlefield#Attack the Light|Strawberry Battlefield]]
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* [[The Desert#Attack the Light|The Desert]]
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* [[Lunar Sea Spire#Attack the Light|Sunken Lunar Sea Spire]]
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* [[Red Temple]]
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== Description on the App Store ==
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* Blurb: Team up as Garnet, Amethyst, Pearl, and Steven to stop a powerful Gem weapon in Attack the Light!
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* Seller: Turner Broadcasting System/Cartoon Network
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* Developer: Grumpyface Studios
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* Price: $2.99
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* Size: 172-190 MB (Varies on platform, 190 MB for iOS devices)
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* Rating: 9+ for Frequent/Mild Violence and Fantasy Violence
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* Compatibility: iOS 7 or higher on Apple devices. Android 2.3.3 or higher on Android devices.<ref>[https://itunes.apple.com/app/attack-light-steven-universe/id941380906 "Attack the Light – Steven Universe Light RPG on the App Store"] – App Store.</ref>
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== Diamond Mode ==
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An optional difficulty mode presented at the beginning of the game. It is recommended for advanced players only. This mode makes the game more difficult increasing enemy health, increasing the chance of large monsters appearing, and disabling the star prompt for blocks and counter attacks. This mode can be turned on or off on the main menu.
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== Steven's Items ==
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Steven can either buy or find items in chests that aid the Gems during battle. Some of these items include:
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* Star Fruit – Adds three star points
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* Super Star Fruit – Adds six star points
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* White Star Fruit – Next move doesn't use star points
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* [[Cookie Cat]] – Restores some harmony (10 harmony)
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* Mint Cookie Cat – Restores a lot of harmony (50 harmony)
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* Feelgood Tea – Removes a Gem's status effects
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* Feelgreat Tea – Removes the whole team's status effect
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* Feelawesome Tea – Grants immunity for 5 turns against all effects
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* [[Fire Salt]] – Attacks and blocks burn enemies for 5 turns
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* [[Bagel Sandwich]] – Distracts an enemy
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* Bicycle Helmet – Increases a Gem's defense for five turns
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* Rose's Tears – Revives a Gem and gives some harmony
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* [[Together Breakfast (food)|Together Breakfast]] – Fully restores team's harmony (Doesn't apply to defeated Gems)
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* Lucky Crown – 2x chance for lucky hits for five turns
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* Beefy Sweatband – Increases a Gem's attack for five turns
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* Cookie Cat Bites – Gives harmony over next three turns
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* Bottle of Rose's Tears – Revives a defeated Gem with full harmony
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* Level Up Charm – Level up a Gem
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* [[Gemstones]] – Can unlock certain doors, but must be colored the same.
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== Badges ==
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Gems can be given badges that have various status effects on them or their enemies. There are a total of 35 badges in the game. To see the list of badges, click [[Attack the Light Badges|here]].
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== Achievements ==
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By doing certain things within the game, the player can gain achievements:
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* '''Steven's RPG:''' Leveled up one of the Crystal Gems
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* '''Let's Warp:''' Discover a secret Warp Pad
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* '''This is Gonna Be Intense:''' Unlock a Gauntlet Stage
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* '''One Down, A Bunch To Go!:''' Defeat Indigo Prism Boss
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* '''Boss Beater-Uppers:''' Defeat the Green Prism Boss without any Gems falling in battle
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* '''Attacking the Light:''' Defeat 100 Prism creatures
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* '''A Serious Mission:''' Complete a Gauntlet stage
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* '''Really Really Giant Woman:''' Fused into Alexandrite!
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* '''Cookie Cat Recall:''' Complete any stage in Chapter 4 without using items
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* '''Lion Loot:''' Find Lion's Badge
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* '''Magic Moves:''' Unlock all abilities
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* '''Over 9000:''' Fully Leveled up all the Crystal Gems
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* '''We'll Always Save The Day:''' Return all 7 colors to the Prism
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* '''Magic Treasure Junk:''' Acquired every badge
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* '''Perfect Porkchop:''' Get 100% on every stage
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== Trivia ==
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* A trailer for the game was shown at MAGfest 2014.
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* The game was inspired by the RPG ''Paper Mario''.
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* The characters are designed in a chibi-like style incorporating elements of in-show background character models.
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* Many items in the show are used as support items in this game, including the [[Cheeseburger Backpack (object)|Cheeseburger Backpack]], [[Together Breakfast (food)|Together Breakfast]], [[Cookie Cat]], [[Steven's Birthday Suit|Birthday Crown]], Bicycle Helmet, and more.
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* Alexandrite appears in the game, but she does not show her various weapons. Instead, she smashes the opponents multiple times, dealing massive damage.
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* In this game, using a [[Warp Pad]] makes a different sound than it does in the show.
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* At the beginning of every boss battle, Pearl exclaims that they will defeat the monster "in the name of Rose Quartz", which is a reference to the SDCC extended intro.
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* According to [[Ian Jones-Quartey]], [[Alexandrite|Alexandrite's]] fusion dance was planned to be more detailed, but is simplified due to time restraints.<ref>[http://ianjq.tumblr.com/post/135149061698/fusiondancemov-was-looking-thru-old-files-for Was looking thru old files for another project and I found this unused animation I did for Steven Universe: Attack The Light!] – IAN JQ dot com</ref>
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* On the world select menu, Garnet's star is incorrectly mirrored, being on the left side of her outfit rather than the right.
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* When poofed, Garnet instantly retreats to [[Ruby]] and [[Sapphire]]'s gems. This is not unusual, however, as she did so in "[[The Return]]" when hit by [[Jasper|Jasper's]] Gem Destabilizer as well.
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** Originally, Garnet retreated into her own magenta gemstones (before her reveal as a [[Fusion Gems|fusion]] in "[[Jail Break]]"). This was changed in update 1.0.2.
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** Ruby's poofed gemstone is incorrectly colored as Garnet's magenta instead of red.
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* On the world select menu, tapping the Super Steven makes a small noise.
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* All the monsters (besides the bosses) are in the red levels as well.
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** The red monsters are more difficult to defeat than the different colored ones.
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*** The poison from the green monsters becomes fire instead.
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* During the game's production, Garnet and Alexandrite's voice actresses were not present to record lines, so both of their spoken lines are reused from episodes from the show.
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=== Cultural References ===
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* Garnet, Amethyst, and Pearl's experience levels are at 9001, a reference to the "Over 9000" meme from ''Dragon Ball Z''.
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** The highest level the [[Crystal Gems]] can reach in this game is 9030. Steven's highest level is 22. Any additional experience gained will not level up the Gems.
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* Steven sometimes says "Item, I Choose You!" when using an item, a reference to the catchphrase "I Choose You!" from ''Pokémon''.
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** The language used by the blocks bears a striking resemblance to the Pokémon "[[Pokémon:Unown|Unown]]".
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* Amethyst's catchphrase when her stats and skills are upgraded is, "Bowacunga!". This is a play on the catchphrase "Cowabunga!" popularized by the ''Teenage Mutant Ninja Turtles''.
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* The name ''Attack the Light'' is most likely a reference to the infamous line "I'm attacking the darkness!" from [https://www.youtube.com/watch?v=9Kgx2b1sIRs ''The Dead Alewives' "Dungeons and Dragons'' skit] where "Galstaff" uses Magic Missile to "attack the darkness".
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=== Continuity ===
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* Steven's role of "keeping the harmony", according to Garnet, mirrors the latter's line from the episode "[[Giant Woman (episode)|Giant Woman]]".
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** Also, many similar lines are cut from/similar to others in the series. For example, when encouraging (healing) Pearl, Steven might exclaim "Pearl, you're [[Strong in the Real Way|strong in the real way]]!", a reference to their duet in "[[Coach Steven]]". Likewise, when encouraging Amethyst, she might say "Aww, you care about me!", a reference to a similar line from "[[An Indirect Kiss]]". When Garnet retreats to her gemstones, she says "I wasn't... strong enough", a reference to the episode "[[Garnet's Universe]]".
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* Some of the stages Steven and the Gems go through have been visited in the past:
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** [[Gem Battlefield]] (Stage 2)
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** [[The Desert]] (Stage 3)
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** [[Lunar Sea Spire]] (Stage 4)
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*** This stage is now sunken after the events of the episode "[[Cheeseburger Backpack (episode)|Cheeseburger Backpack]]", as mentioned by Amethyst.
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* According to an April 6, 2015 tweet by [[Ian Jones-Quartey]], ''Attack the Light'' is "level 2 canon", and takes place at an unspecified point after "[[Fusion Cuisine]]" and before "[[The Return]]".<ref>[https://twitter.com/ianjq/status/585229432283144192 it's a "level 2 canon" sidestory that happens any time after "Fusion Cuisine" but before "The Return".] – ian jq</ref> However, on March 29, 2019, he said that both ''Attack the Light'' and ''Save the Light'' can be considered canon.<ref>[https://twitter.com/ianjq/status/1104505313749692416 Yes. @rebeccasugar helped write the story of Attack The Light and Save The Light so they can be considered CANON.] – ian jq</ref>
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* The fact that Steven had fully activated the Light Prism with a mere touch when it was claimed only a powerful Gem could wield it may have been foreshadowing to [[Rose Quartz|his mother's]] true identity as [[Pink Diamond]], which would not be revealed until "[[A Single Pale Rose]]".
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== Music ==
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* [[Title]]
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* [[Sunken Sea Spire (soundtrack)]]
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* [[Strawberry Battlefield (soundtrack)]]
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* [[Boss Battle]]
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* [[Indigo Caves]]
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* [[Level Up!]]
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* [[The Desert (soundtrack)]]
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* [[Battle Theme]]
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{{Gallery}}
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== Videos ==
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<gallery>
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Steven Universe - Attack the Light (Official Trailer)
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Steven Universe - Attack the Light Promo
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Steven Universe - Attack the Light Promo 2
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Steven Universe - Attack the Light Promo 3
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</gallery>
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== External links ==
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* Attack the Light app
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** [https://play.google.com/store/apps/details?id=com.turner.stevenrpg Download Attack the Light on Google Play]
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** [https://itunes.apple.com/app/attack-light-steven-universe/id941380906 Download Attack the Light on the iTunes App Store]
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** [http://www.amazon.com/Attack-Light-Steven-Universe-RPG/dp/B00V3WBHBU Download Attack the Light on the Amazon Appstore]
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* [http://stevencrewniverse.tumblr.com/post/115720425587/super-early-attack-the-light-game-design-notes Crewniverse Tumblr – early design notes]
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{{Reflist}}
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[[es:Ataque al Prisma]]
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[[ro:Atacul Luminii]]
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[[Category:Video Games]]
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[[Category:Mobile Games]]
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[[Category:The Light Series]]
  +
[[Category:Attack the Light]]
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[[Category:Merchandise]]

Revision as of 20:10, 29 December 2019

Four heroes, teaming up for a magic adventure. This is like the greatest RPG ever!

—Steven

Attack the Light is a Steven Universe video game for Android, iOS, and Kindle devices. It was first announced at MAGfest in 2014 and released on April 2, 2015.

A sequel game, Save the Light, was released on October 31, 2017.

Synopsis

Steven is playing a video game on his tablet when the Crystal Gems return from a mission with a Light Prism. Despite Pearl fearing that the prism's lights can be released, Steven assures her that he's not powerful enough to let any escape. Nevertheless, 7 lights break free from the prism and it's up to the Crystal Gems to find them.

Gameplay

The gameplay draws mainly inspiration from Paper Mario. It has a group turn-based fighting system in a dungeon crawler-like environment that the Crystal Gems traverse and engage in turn-based battles in. Your actions in the game are tethered to a starpower gauge which is used to limit the number of actions made in one turn. You can increase the power gauge to a maximum of nine by prematurely ending turns or by using starfruit and its varieties.

Every move is executed in a quick-time style combat system similar to Paper Mario. You have a small window of time when defending or attacking that allows you to maximize the protagonist's attacks and their defenses. Specific moves have different ways to deliver damage including rapid tapping or sliding your finger across the screen. Each Gem has a unique fighting style using moves that are from the TV show or contain elements that complete a unique attack. Pearl has far and close-range attacks that can strike multiple times with a varying degree of damage. Garnet uses strength to lower the defense of enemies and deliver heavy damage. Amethyst uses weaker attacks that can damage entire parties, lower their attack status, or even knock them out of the battle in one hit. Steven is a support unit who uses his abilities to assist the rest of the party, including recovering lost harmony, clearing status ailments, and assist them in delivering and blocking powerful attacks with status boosts and shielding in bubbles.

Every Gem has a "harmony" level that serves as their HP. If a gem loses all of their "harmony", they will retreat to their gem for the remainder of the battle unless Steven has a "Rose's Tear" or "Bottle of Rose's Tears" that can bring them back with little to all harmony recovered respectively. If a Gem's harmony is fully depleted in battle and is not revived, they receive no XP from the battle and lose over half of their HP when returning to the otherworld. A level-up system is used where a character gains XP to obtain upgrades and extra stat boosts. The character levels currently cap at 30 for the Gems starting at level 9001 and 22 for Steven as of the 1.0.2 update.

The game offers two difficulty modes, one being normal and the other being "Diamond Mode". The latter makes the enemies more challenging and hides the stars that serve as attack and defense indicators as revealed on January 6, 2016.[2]

Plot

File:Light Prisim.png

Steven is seen playing an RPG on his tablet. He throws it away after the Crystal Gems warp into the Beach House. Steven asks what Garnet is holding, to which Pearl explains that Garnet is holding an ancient Gem weapon which, when in the hands of a powerful Gem, can command an entire army of light. Steven then asks if he can see it. Pearl disapproves at first for it is far too dangerous but agrees because it is only dangerous in the hands of a powerful Gem, to which Amethyst supports. As Steven grabs hold of the prism, it starts to emit light which releases the White Light. Pearl tells Steven to stay back as they fight the monster. As Garnet deals the first blow, the White Light erupts into light through the roof of the house and scatters seven colored lights throughout the world. The Gems and Steven must work together and put the scattered lights back into the prism and save the world.

PLiteBoss

Steven and the Crystal Gems first travel to recapture the Indigo Light, which has escaped into Indigo Cave. The Gems battle light creatures that have taken the form of cave dwelling creatures such as scorpions and bats before the final battle with the boss of the area, a giant three-tailed indigo scorpion.

The second light the Gems search brings them into the Gem Battlefield. The monsters take the form of bugs and plants as they fight the Crystal Gems. During the mission, Steven and the Gems encounter and recapture the Violet Light, which did not put up a fight. They face off against the boss of the stage, a giant green plant creature accompanied by light constructs it has made in the form of the three Crystal Gems.

GreenLightATL

The search for fourth light brings the group to The Desert and battles through orange light creatures that have assumed the forms of dragonflies, tortoises, and snakes. The final battle takes place between the Crystal Gems and a giant crystal-covered orange turtle. After apparently beating the boss, it delivers a devastating blow that leaves the Gems weak. However, with Steven's encouragement the trio fuse to become Alexandrite and finally defeat the boss.

OrangeLightBoss
BlueLightATL

The fifth light leads the group to the sunken Lunar Sea Spire. Blue light Jellyfish, pufferfish, and starfish creatures attack the Gems as they journey into the Spire Ruins. During the mission they encounter the Yellow Light, which does not fight back, tries to communicate with Steven before being captured. The final battle takes place between the Crystal Gems and the blue light whale boss.

Red Light

The final light left to be captured is the Red Light that leads the group deep within Gem ruins. The area is filled with machinery and Gem murals depicting battles. They battle through red light creatures in the form of the creatures they previously fought before. The group meets the final light monster, a three-headed red centipeetle-like creature. However, before the battle starts, the prism is taken by the red light boss.

The Prism combines all the light into one fearsome White Light. Using the abilities of all previous bosses, the Crystal Gems face a rough fight with the monster. However, as the boss weakens, it tries to communicate with Steven. Finally weak and on the verge of defeat, Steven successfully communicates with the Light creature and understand its plight.

Steven deduces that the light monsters that escaped the prism were not fighting him but were fighting for him. Unfortunately, their battles with the light monsters only confused them, as they thought their master, Steven, was testing them. The White Light creature asks forgiveness from Steven as it thought it had failed Steven's test by being defeated but Steven reassures the creature. The light creature asks what Steven wants it to be, to which Steven tells it to be whatever it wants itself to be. The light turns into dozens of Steven constructs before fading away. The Crystal Gems return home, their mission completed.

Playable

Fusions

NPCs

Locations

Description on the App Store

  • Blurb: Team up as Garnet, Amethyst, Pearl, and Steven to stop a powerful Gem weapon in Attack the Light!
  • Seller: Turner Broadcasting System/Cartoon Network
  • Developer: Grumpyface Studios
  • Price: $2.99
  • Size: 172-190 MB (Varies on platform, 190 MB for iOS devices)
  • Rating: 9+ for Frequent/Mild Violence and Fantasy Violence
  • Compatibility: iOS 7 or higher on Apple devices. Android 2.3.3 or higher on Android devices.[3]

Diamond Mode

An optional difficulty mode presented at the beginning of the game. It is recommended for advanced players only. This mode makes the game more difficult increasing enemy health, increasing the chance of large monsters appearing, and disabling the star prompt for blocks and counter attacks. This mode can be turned on or off on the main menu.

Steven's Items

Steven can either buy or find items in chests that aid the Gems during battle. Some of these items include:

  • Star Fruit – Adds three star points
  • Super Star Fruit – Adds six star points
  • White Star Fruit – Next move doesn't use star points
  • Cookie Cat – Restores some harmony (10 harmony)
  • Mint Cookie Cat – Restores a lot of harmony (50 harmony)
  • Feelgood Tea – Removes a Gem's status effects
  • Feelgreat Tea – Removes the whole team's status effect
  • Feelawesome Tea – Grants immunity for 5 turns against all effects
  • Fire Salt – Attacks and blocks burn enemies for 5 turns
  • Bagel Sandwich – Distracts an enemy
  • Bicycle Helmet – Increases a Gem's defense for five turns
  • Rose's Tears – Revives a Gem and gives some harmony
  • Together Breakfast – Fully restores team's harmony (Doesn't apply to defeated Gems)
  • Lucky Crown – 2x chance for lucky hits for five turns
  • Beefy Sweatband – Increases a Gem's attack for five turns
  • Cookie Cat Bites – Gives harmony over next three turns
  • Bottle of Rose's Tears – Revives a defeated Gem with full harmony
  • Level Up Charm – Level up a Gem
  • Gemstones – Can unlock certain doors, but must be colored the same.

Badges

Gems can be given badges that have various status effects on them or their enemies. There are a total of 35 badges in the game. To see the list of badges, click here.

Achievements

By doing certain things within the game, the player can gain achievements:

  • Steven's RPG: Leveled up one of the Crystal Gems
  • Let's Warp: Discover a secret Warp Pad
  • This is Gonna Be Intense: Unlock a Gauntlet Stage
  • One Down, A Bunch To Go!: Defeat Indigo Prism Boss
  • Boss Beater-Uppers: Defeat the Green Prism Boss without any Gems falling in battle
  • Attacking the Light: Defeat 100 Prism creatures
  • A Serious Mission: Complete a Gauntlet stage
  • Really Really Giant Woman: Fused into Alexandrite!
  • Cookie Cat Recall: Complete any stage in Chapter 4 without using items
  • Lion Loot: Find Lion's Badge
  • Magic Moves: Unlock all abilities
  • Over 9000: Fully Leveled up all the Crystal Gems
  • We'll Always Save The Day: Return all 7 colors to the Prism
  • Magic Treasure Junk: Acquired every badge
  • Perfect Porkchop: Get 100% on every stage

Trivia

  • A trailer for the game was shown at MAGfest 2014.
  • The game was inspired by the RPG Paper Mario.
  • The characters are designed in a chibi-like style incorporating elements of in-show background character models.
  • Many items in the show are used as support items in this game, including the Cheeseburger Backpack, Together Breakfast, Cookie Cat, Birthday Crown, Bicycle Helmet, and more.
  • Alexandrite appears in the game, but she does not show her various weapons. Instead, she smashes the opponents multiple times, dealing massive damage.
  • In this game, using a Warp Pad makes a different sound than it does in the show.
  • At the beginning of every boss battle, Pearl exclaims that they will defeat the monster "in the name of Rose Quartz", which is a reference to the SDCC extended intro.
  • According to Ian Jones-Quartey, Alexandrite's fusion dance was planned to be more detailed, but is simplified due to time restraints.[4]
  • On the world select menu, Garnet's star is incorrectly mirrored, being on the left side of her outfit rather than the right.
  • When poofed, Garnet instantly retreats to Ruby and Sapphire's gems. This is not unusual, however, as she did so in "The Return" when hit by Jasper's Gem Destabilizer as well.
    • Originally, Garnet retreated into her own magenta gemstones (before her reveal as a fusion in "Jail Break"). This was changed in update 1.0.2.
    • Ruby's poofed gemstone is incorrectly colored as Garnet's magenta instead of red.
  • On the world select menu, tapping the Super Steven makes a small noise.
  • All the monsters (besides the bosses) are in the red levels as well.
    • The red monsters are more difficult to defeat than the different colored ones.
      • The poison from the green monsters becomes fire instead.
  • During the game's production, Garnet and Alexandrite's voice actresses were not present to record lines, so both of their spoken lines are reused from episodes from the show.

Cultural References

  • Garnet, Amethyst, and Pearl's experience levels are at 9001, a reference to the "Over 9000" meme from Dragon Ball Z.
    • The highest level the Crystal Gems can reach in this game is 9030. Steven's highest level is 22. Any additional experience gained will not level up the Gems.
  • Steven sometimes says "Item, I Choose You!" when using an item, a reference to the catchphrase "I Choose You!" from Pokémon.
    • The language used by the blocks bears a striking resemblance to the Pokémon "Unown".
  • Amethyst's catchphrase when her stats and skills are upgraded is, "Bowacunga!". This is a play on the catchphrase "Cowabunga!" popularized by the Teenage Mutant Ninja Turtles.
  • The name Attack the Light is most likely a reference to the infamous line "I'm attacking the darkness!" from The Dead Alewives' "Dungeons and Dragons skit where "Galstaff" uses Magic Missile to "attack the darkness".

Continuity

  • Steven's role of "keeping the harmony", according to Garnet, mirrors the latter's line from the episode "Giant Woman".
    • Also, many similar lines are cut from/similar to others in the series. For example, when encouraging (healing) Pearl, Steven might exclaim "Pearl, you're strong in the real way!", a reference to their duet in "Coach Steven". Likewise, when encouraging Amethyst, she might say "Aww, you care about me!", a reference to a similar line from "An Indirect Kiss". When Garnet retreats to her gemstones, she says "I wasn't... strong enough", a reference to the episode "Garnet's Universe".
  • Some of the stages Steven and the Gems go through have been visited in the past:
  • According to an April 6, 2015 tweet by Ian Jones-Quartey, Attack the Light is "level 2 canon", and takes place at an unspecified point after "Fusion Cuisine" and before "The Return".[5] However, on March 29, 2019, he said that both Attack the Light and Save the Light can be considered canon.[6]
  • The fact that Steven had fully activated the Light Prism with a mere touch when it was claimed only a powerful Gem could wield it may have been foreshadowing to his mother's true identity as Pink Diamond, which would not be revealed until "A Single Pale Rose".

Music

Gallery

New Gallery

Click to view the gallery for Attack the Light.

Videos

External links

References