The Light Warrior, also known as White Light, briefly as Light Steven and currently known as George, is the embodiment of the Light Prism. He is a character in the Light series, and acts as the final and penultimate boss in Attack the Light and Save the Light respectively.
George has a varied appearance depending on which game he is in, however he always tends to have a light color scheme that radiates light.
He had a white suit that had many red lines and accents with a white diamond in the center. It was angular and low to the ground, having shirt and thick arms and legs levitating from it.
He had a similar appearance, how having much more detail. Some of the new deatails were a golden crown-like accent, larger arms and fibers, and wider legs and feet.
He had a more simplified design, being mostly light lavender with stripes and lines of dark plum. It's shape is nearly identical to its first form.
He now has an actual body, resembling a chubby humanoid with bright white skin, teal eyes, and a large teal mouth with a cyan tounge. He also now sits in the light prism.
Attack the Light
It is located in the Fire Zone and is the combined light of all the Prism Monsters. Its fighting style is based on randomizing the Prism Monsters' abilities by shifting to their specific color.
(Ability titles presumed from gameplay, not official)
- Cumulative Strength: Being the combined energy of all the previous bosses fought, it has all their powers, as well as the powers of the unfought Lights.
- Light Change: White Light will change its color. The color White Light changes into determines which attack it will use next.
- Blue Shock: Blue Light skill. White Light will take aim and fire a blue electrified orb towards a Gem. If not blocked, the Gem will be paralyzed for a couple of turns.
- Red Fireball: Red Light skill. The creature will charge a large red ball in its left hand and throw it towards a Gem. If not blocked, the Gem will be inflicted with the burned status.
- Orange Barrage: Orange Light skill. The creature will take aim to the sky and fire, one by one, three orange fireballs that are targeted toward each Gem (Garnet, Pearl, then Amethyst). If the attack successfully connects, it will lower the target's defense.
- Green Heal: Green Light skill. The creature will do a dance that will restore 50 HP.
- Indigo Spawn: Indigo Light skill. The creature will occasionally summon small scorpions to aid it in battle. Unlike Indigo Light, it summons red scorpions instead of indigo.
- Indigo Laser: Indigo Light skill. White Light will shoot a laser beam that attacks one Gem. It cannot be blocked by quick time actions but can be blocked by Steven's Bubble. White Light will always use this move if the player picks the wrong dialogue choice.
White Light has all the powers of the previously fought bosses and more. Once its health is low enough to be immune to any attack, it will begin communicating with Steven clearly. At this point, the player must choose the right dialogue box, or White Light will interrupt with Indigo Laser. White Light changes itself to Steven form as Steven called him "Light Steven".
Save the Light
Unleash the Light
- Refracted Light Barrier Opening: TBA
- Custom Charm Creation: TBA
- Despite their not being fought in the game, White Light has the powers of Violet Light, Yellow Light, and Red Light.
- However, the White Light does not have a form or usage correlating to the Violet Light.
- The boss does not have an attack with the Yellow Light form but will always communicate to Steven in this form.
- In Unleash the Light, George speaks exclusively in Gem Glyph, and is understood by both Gems and Steven.
- This script is actually a translatable English substitution cipher.
- George considers his fellow Prisms his "sisters".
- In his original form, the prism he inhabits functioned like an eye, being located at the center of his body. In his current form, his prism is separate from his physical body, and he sits on top of it.