"Hessonite and the Prism" is a soundtrack featured in Grumpyface Studios' game Save the Light. It plays during the final battle against Hessonite. A slower version serves as Hessonite's theme during cutscenes in which she appears.
This theme is quite unlike the regular boss theme. Instead of an acoustic drum kit playing throughout, a drum machine takes its place and is used to suggest the more technologically-advanced Hessonite. This drum machine does not play for the whole duration of the music, however; it only plays during several melodic sections.
In between each melodic portion of the song, all that resides to fill in the empty space of the music (besides some extra decorative noise, such as a heavily bitcrushed voice sample and a bell synthesizer), is a dark, bitcrushed drone playing a repeated A note, which is undoubedtly the tensest element of the music, despite keeping the measures stable. This drone is, again, a constant; it does not change, have any variation, or alter in any part of the theme.
Interestingly, additional variations of the music can play with added guitar and/or ukulele instrumental lines, depending on whether or not Greg or Steven are playing their instruments during their attack. The light-hearted sound of Steven's ukelele does not perfectly match the tone of this dark theme, which causes it to stand outside the rest of the instruments. This is unlike Greg's mix, where his guitar can be deemed much more fitting.
A Word from the Composers
"Fun fact: this was the first piece of music we made for Save the Light!
The full name of this track is, “Hessonite and the Prism”, and we intended for it to represent not just Hess herself, but also the relationship between the two entities – especially within the context of what the player learns about the Prism from Steven’s actions at the end of the first game :)"