A monster that appears in Indigo Cave. It attacks by scuttling up to one of the gems and stinging them with its tail. It attacks faster than any other creature in the game. It takes 15 HP to defeat it completely.
A giant version of the indigo scorpion exists. It does more damage and takes 60 HP to completely defeat it.
A monster that appears in Indigo Cave. On the turn, before it attacks, it buries itself underground and becomes completely immune to attacks from the Gems, unless you use Garnet's shield breaker, which will make it vulnerable again. On the next turn, he burrows underneath one of the gems and pops up to attack them. It takes 30 HP to defeat it.
A monster that appears in Indigo Cave. It will attack one of the gems, as a normal light creature would. But sometimes, it will charge and fly further up in the air, being invincible to most attacks and on the next turn, it will attack, doing more damage than it would if it didn't charge up. It attacks by rushing towards one of the gems to bite them. It takes 20 HP to defeat it.
A giant version of the indigo bat exists. It does more damage and takes 70 HP to defeat it.
A monster that appears in Indigo Cave. Its rocky shell gives it high resistance to the Gem's attacks. It attacks the Gems by firing rocks from its shell at one of the gems. Once its shell is removed by a shield breaker attack from either Garnet or Amethyst, it's defense goes down significantly and it becomes unable to attack. However, that won't stop it from trying to attack, so it does the act of firing a rock, but since it has no rocks, it doesn't do any damage. Its shell grows back after 2 turns. If the armor is intact, all attacks will only give it 1 HP worth of damage, with 2 HP worth of damage with lucky hits. But once you get more powerful and get more powerful attacks (or with attack badges), it takes more damage. It takes 25 HP to defeat it.