mNo edit summary |
No edit summary |
||
Line 24: | Line 24: | ||
*#* As this states, Meat Beat Mania originates from Japan. |
*#* As this states, Meat Beat Mania originates from Japan. |
||
* The name is a play on [[Wikipedia:Beatmania|Beatmania]], although the gameplay resembles [[Wikipedia:Samba de Amigo|Samba de Amigo]]. |
* The name is a play on [[Wikipedia:Beatmania|Beatmania]], although the gameplay resembles [[Wikipedia:Samba de Amigo|Samba de Amigo]]. |
||
− | * In adapted versions of this episode, aired in different countries, the name of the game is changed to Beat Mania. |
+ | * In adapted versions of this episode, aired in different countries, the name of the game is changed to Beat Mania. This is probably due to the fact that Meat Beat Mania sounds very inappropriate |
* There is an online browser game based off of Meat Beat Mania with the same name, which can be found [http://www.cartoonnetworkhq.com/games/steven-universe-meat-beat-mania here]. |
* There is an online browser game based off of Meat Beat Mania with the same name, which can be found [http://www.cartoonnetworkhq.com/games/steven-universe-meat-beat-mania here]. |
||
Revision as of 12:53, 23 July 2018
Meat Beat Mania is a Japanese arcade game located in the Funland Arcade seen in "Arcade Mania".
About
Meat Beat Mania is a rhythm-based arcade game that is similar to motion-based video games such as the real-world "Dance Dance Revolution" and "Samba de Amigo". It uses two hams as maraca-like controllers (player 2 uses smaller chicken drumsticks instead). The objective is to move the controllers in the proper pattern and rhythm, as displayed on-screen. It has a two-player competitive mode to make use of the secondary chicken wing controllers. There is a dancing pig (dancing chicken for player 2) on the screen who waves his hands in the direction the player must repeat by moving their controller. There are arrows to help visualize the movement.
In "Arcade Mania" it is played by Garnet, being a non-violent alternative to other games in Funland Arcade. Garnet is lulled into a deep trance by its rhythmic gameplay, playing for hours without pausing. Steven is unable to break the trance by beating Garnet (who plays flawlessly due to her future vision), or by disconnecting the power (Garnet uses her electrokinesis to keep the game running). Steven succeeds by ripping the console off and smashing the game's screen with it but ends up getting in trouble with Mr. Smiley and is forced to clean the arcade up as he is responsible for the mess that he made.
Trivia
- According to a deleted scene, Steven showed Garnet that there was a list of workers that helped to develop the game.[citation needed]
- Director: Nagato Furukawa
- Producer: Hideki Yamamura
- Art Design: Takeshi Osugi, Hiroko Yamada, Naoto Fukuda
- Music: Akira Hirano, Daisuke Nishimoto
- Voices: Satoshi Nakajima
- Executive Producer: Yoshito Maegawa
- Produced by 4-Play Company Limited, Japan
- As this states, Meat Beat Mania originates from Japan.
- The name is a play on Beatmania, although the gameplay resembles Samba de Amigo.
- In adapted versions of this episode, aired in different countries, the name of the game is changed to Beat Mania. This is probably due to the fact that Meat Beat Mania sounds very inappropriate
- There is an online browser game based off of Meat Beat Mania with the same name, which can be found here.
Gallery
Official Artwork