Steven Universe Wiki

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Steven Universe Wiki

Steven Universe: Unleash the Light is a mobile game developed by Grumpyface Studios that was announced as part of the Apple Arcade Announcement Event on September 10, 2019.[1] The game was co-written by Rebecca Sugar and is a direct sequel to Attack the Light and Save the Light, featuring similar gameplay.

The game was first released on the Apple Arcade catalog on November 27, 2019, [2] and later for PS4, Xbox One, Xbox Series X/S, Nintendo Switch, and Steam on February 19, 2021.[3] It was delisted on December 24, 2024 on all platforms other than Apple Arcade, alongside all of Grumpyface Studios' works related to Cartoon Network.[4] It was later delisted sometime in January 2025 from Apple Arcade.[5]

Synopsis[]

“Steven Universe: Unleash the Light,” is an original Cartoon Network game, co-written by Rebecca Sugar, where players pick their favorite characters, choose which Gems are in their party, unlock awesome new abilities and equip alternate costumes in the ultimate mobile role-playing game (RPG).

Features[]

9 PLAYABLE CHARACTERS

Play as your favorite Steven Universe characters, including Steven, Garnet, Pearl, Amethyst, Lapis Lazuli, Bismuth, Peridot, Connie, and Greg!

CUSTOMIZE YOUR TEAM

Choose which Gems are in your party, unlock awesome new abilities, and equip alternate costumes. Plus, change formation in battle to gain the advantage.

TWO NEW GEMS

Face off against two new Prism-wielding Gems co-created by Rebecca Sugar. Who are they and what are they plotting?

FUSION TIME!

Team up for amazing combo attacks and Gem Fusions! Fuse to play as Smoky Quartz, Sunstone, Rainbow Quartz 2.0, and Obsidian!

ORIGINAL VO

“Unleash the Light” features an original story co-written by Rebecca Sugar and voiceover from the Steven Universe cast and special guest star Christine Baranski.[6]

Gameplay[]

The game features an overworld where levels are selected on the map. In the game's Story Mode, these levels are found within the different planets and Gem locations. During Story Mode, the player has to always have Steven in the party with the option to switch between the rest of the playable character for the rest of the spots in the party. The active party members are locked to four members at all times, with the exception of Rose's Room, where it's possible to have less.

Following a similar style to Attack the Light, levels are divided into rectangular room-like space which are navigated by moving along one of four directions, being up, down, left and right. Treasure chests, Chroma, keys, pots containing items or currency, and shops are found within these levels. The start and the end of a level are marked by a warp pad. While moving along the level, nearly each new room has the potential to spawn an enemy encounter, initiating a battle. Depending on how the player encounters the enemies, the battle can either begin normally where the player has their turn first, or there's a random chance the encounter becomes an Ambush, where the enemies have their turn first. Ambushes can even be encountered in rooms previously visited by a player, while regular battles are cleared from further encounters until reloading the level.

Battles[]

Battles are turn-based, where the player has the option to use multiple abilities on their turn, only limited by the number of Star Points available. The player has to decide on their own when to end their turn. Meanwhile each standard enemy only uses their ability once when their turn is up, and when all enemies are finished with their attack, it's the player's turn. At the end of the enemies' turn, the player gains 5 Star Points to their total. The max Star Point count is 10, but through badges this can be extended.

New to this game from the previous installments is the position-based gameplay, where each character is placed in a diamond shaped grid, officially called a formation, which consists of positions that lie up, down, left and right. Many enemies have a trajectory based attack that only hits certain characters based on their position in this grid.

Characters placed closer to the enemies get more aggro, making enemies more likely to attack them, while the opposite is true for characters placed further away. Attacking enemies also generates aggro. Certain abilities and badges also work based on specific spots the characters are in during battle, such as requiring them being at the top or bottom.

Enemies also have certain position in the battle and can be divided into 9 spots in a 3 by 3 square grid. Many characters have attacks that only hit enemies in the same lane as them, thereby having it so characters placed at the top of their diamond grid hit the top row of enemies, the left and right positions of the diamond hit the middle row of enemies, and the bottom of the diamond grid hit the bottom row. While most enemies are standing or staying close to the ground, some enemies are flying up high, making certain ground-level attacks not able to reach them. Only attacks with an aerial range can hit them.

The power of an attack is often affected by the timing of it, as shown by a meter or ring that displays during the attack, where a perfect timing yields the most power and are showcased with a purple color. The same is true for blocking enemy attacks, where a better timing results in less damage taken.

Items can be used inside and outside battle and are accessed via the Cheeseburger Backpack. Since Steven is carrying the backpack, Steven is the only one who can use items during Story Mode, but he can apply any item to any character. If Steven faints, no items can be used unless an ability is unlocked that lets anyone use his backpack when he's fainted.

Several status effects are also present during battles and these include:

  • Attack up
  • Attack down
  • Defense up
  • Attack down
  • Armor
  • Lucky - Increases chance of lucky attacks or abilities
  • Burnt - Take burn damage at the end of every turn. Can stack up to 5 times.
  • Burn damage - Every attack applies the burnt status effect onto opponent.
  • Zapped - Affects only enemies. They're immobilized for 2 turns.
  • Stunned
  • Damage over time
  • Double turn - Affects only enemies. It lets enemies attack twice.
  • Star Point cost down - An ability exclusive to Bismuth. It lets characters' abilities cost 1 less Star Point.

Black Hole[]

The Black Hole is available via Story Mode, and it offers challenges with a randomly generated map and levels. Each regular level's aesthetic is based on all the different worlds available in Story Mode, barring the Palace of Light. There's also a boss level, which marks the end of the Black Hole challenge. The boss level is usually locked behind several other levels on the map, therefore clearing these levels is required to progress. However with the layout of the randomly generated map, it's possible that not all levels are required to complete. The boss is also randomly generated, choosing one of the pre-existing bosses from Story Mode. These bosses include light construct versions of Pyrope, Demantoid, the Crystal Gems, Garnet with 3 regular enemies by her side, the regular version of Squaridot, the drill boss, and a giant orange hammer enemy with regular enemies by its side.

The map also has spots where treasure chests appear, which are unlocked by completing the level that leads to them, with the sole exception of the galaxy chest, which requires a special key to open and grants a rare item. This key lies hidden in one of the randomly generated levels.

After completing the challenge, the player will be rewarded with a charm. They're offered 4 charms to pick from, with each charm being based on the characters in their current party. Afterwards, the player will be ranked by their performance divided into 3 categories that each have a score up to 3 stars. Then the total score will be given by a lettered rank, where A++ is the best.

The 3 categories consists of:

  • Completion - Whether all levels are 100% completed by gathering all treasure chests and discovering secret rooms.
  • Perfects - How many attacks and defends are performed perfectly, measured by the success rate.
  • Teammates defeated - How many times individual characters have been defeated by their HP reaching 0.

The Black Hole challenges are available in 3 difficulties: Normal, Hard, and Diamond. Hard and Diamond difficulty lets the player start with an empty cheeseburger backpack, where items can only be obtained within the challenge, while Normal lets the player keep their cheeseburger backpack contents collected from Story Mode. Diamond difficulty hides the timing windows of enemy attacks, which makes it harder to determine when to block enemy attacks.

Rose's Room[]

Rose's Room is available from the start of the game and is an alternate mode from Story Mode that offers rogue-lite gameplay challenges. Since it's separate from Story Mode, the unlockable characters, collectibles and experience points gained won't transfer over to Story Mode or vice versa. Similar to the Black Hole challenges, Rose's Room takes the player across several randomly generated levels until they reach the final boss at the end of it. But what's different with Rose's Room is how the player only selects 1 character to enter the challenges with. This character may find further teammates across the levels to join the party, but this requires searching.

The character starts at their weakest, being rank 1 and have only 1 ability to use at the start and no upgrades or Charms or Badges or Items at all. As they traverse the levels, they stumble upon upgrades that lets them gradually gain these things. Once the challenge is completed either by winning or losing, the character may gain rank depending on how well they did within the run, which strengthens their stats, but they lose every ability and upgrade as those are always reset per run. Only the main character gets this rank upgrade, while any teammate gained during the run don't. There's also an overall Room rank, which offers permanent benefits regardless of character chosen to start a run with.

Since the challenges takes play within Rose's Room, all of the enemies and levels are just simulations made by Rose's Room and it's seen as training by the characters. Even the teammates are created by the room, which explains why they don't gain any rank when a run is completed.

Every character has some custom dialogue when entering the room. Once they begin their run, they're given an ability and a random teammate. Then they step up to a warp pad that leads them to a generated world by the room. Abilities, Badges and teammates are found at random spots in these levels, with 3 options being presented, where the player has to select 1. Temporary Charms are found in treasure chests. After winning a battle with an enemy encounter, characters receive upgrades from their skill tree where 3 options are present and 1 is chosen.

After a level is completed by reaching the warp pad, there's a resting room in between set in the default scenery of Rose's room. The player is given the option to heal, and optionally to buy stuff from shops or receives abilities or teammates. There are 5 levels in total, excluding the rest periods. The first 2 are regular levels, the 3rd one is a mini-boss battle, the 4th one is a regular level, and the 5th one is the final boss with Hessonite.

Clothing abilities are unlocked by levelling up a character's rank. The max character rank is 20. The overall Room rank is well over 100.

Unlike Story Mode, if any character dies at the end of the battle, they won't recover and will remain dead for the rest of the level unless the player uses a healing item. The dead character will remain knocked out at the spot they were defeated, meaning the player would have to backtrack within the level to heal them.

Plot[]

v1.1.0[]

It starts off with Steven finishing writing new rules for Era 3 accompanied by Blue Pearl, Yellow Pearl, and Pink Pearl in the Diamond Throne Room at Gem Homeworld. While having a conversation, Yellow Pearl mentions that there are two Light Prisms still active and she has been contacting two Gems named Pyrope and Demantoid; thus far she was unsuccessful. Blue Pearl states that if they don't respond they could send a battalion to retrieve the Prisms by force which Steven disagrees to. Pink Pearl asks what the right solution is and Steven answers that he knows the right team for the job.

Steven brings the Crystal Gems to the Palace of Light which is owned by the two Garnets. When he tries to introduce himself to Demantoid, Pyrope interrupts asking Demantoid who she's talking to. Upon realizing who he is Pyrope hurriedly tells them the palace is closed and the two take their leave. While the Crystal Gems think about how to enter, they once again encounter Hessonite's Prism who not only took on a new form but has chosen the name George. George shows them that he can dissipate Prism-protected doors only to discover that the rest of the palace is locked and they need rainbow keys to enter. This is 'helpfully' pointed out by Hessonite who has become a 'mysterious ally' to the gems. The gems decide to follow Demantoid after hacking a comlink from a previous colony in the making with Pearl staying to find out more about Demantoid while Lapis Lazuli goes with them to one of Yellow Diamond's mining colonies.

In Crystal System Colony 215, it's revealed that Demantoid has been releasing Light constructs through the colony disrupting the work of several Peridots. One of said Peridots, Peri Pal informs Steven that the Peridots know due to the commlinks before Demantoid cut all communication from Homeworld and prohibited any interaction with Steven, unfortunately, the Light constructs from her Prism are causing damage to their buildings which makes the Crystal Gems help them and Pearl informs Steven that Demantoid and Pyrope after hearing of Era 3 saw it as a chance to make their own empires due to the power vacuum caused. After fighting Light constructs controlling a drill they discover Demantoid already left to another colony owned by her.

In Demantoid's world they learn she has been using Light constructs to replace her Bismuths during its terraformation. The Bismuths, unable to continue their work are wondering what to do now. Steven explains that the new rules of Era 3 set them free and they should have their own ruling system. Along the way, they meet Bismuth who reveals to have made a Prism Containment Chest to disable both Prisms. After fighting several constructs they encounter Demantoid who modified her Prism. Steven tries to convince her to surrender, only for Demantoid to reply that, for her, Steven's Era 3 is a chance for them to make their own empire now that he has proven that the Diamonds are obsolete. After defeating her Bismuth tries to use the box only to be attacked by Demantoid until Steven saves her by throwing his shield. The Bismuths decide to rebel against Demantoid only for her to leave with the box much to the disappointment of the Crystal Gems. The group decides to follow her to Blue Colony 4 controlled by Pyrope.

Upon arrival, the Gems find the colony in ruins and are confused when the inhabitants, a variety of Jades seem worried to speak with them. One Jade reveals that the Palace of Light was formerly located on the planet and they have not been permitted to receive broadcasts or leave. After navigating the colony the team encounters another group of light constructs who have taken the forms of Garnet, Amethyst, Pearl and Steven to battle them. They then set their sights on the Palace of Light to unlock all the doors and confront Pyrope face to face.

Once they unlock all the barriers the Crystal Gems fought through Pyrope's residence to find her sitting in her personal room. They attempt to convince her to stop using the prisms when Demantoid arrives and begins to bicker with Pyrope. Bismuth, noticing the box, tells Steven she will try to take it before Hessonite arrives to "aid" them. Hessonite brags to the other Garnets about her humbleness before she is struck, knocking off her scarf and visor. Pyrope is surprised by this and Demantoid says that there is still time to join them, but Hessonite refuses. Demantoid states that she wasn't talking to her but George who she captures and combines with the other two prisms. After fighting the two Garnets and their Prism monster Steven convinces George to fight back before being silenced by Demantoid. This causes Hessonite to stand up to her and apologize to George telling him he doesn't have to be a weapon anymore. George causes the monster to defuse and reunites with Steven. With her Prism locked away, Demantoid loses her Limb Enhancers and blames Pyrope who blames her back. The two poof each other and Hessonite takes over the palace promising to open it back to gemkind. George has Bismuth release the other prisms, and he convinces them the three of them are now free. Pearl then reminds Steven that there are still other colonies that are yet to be freed, so the Crystal Gems decide to stay in Homeworld for a while to help establish Era 3.

After the credits roll, a mysterious green ship resembling the one used by "Squaridot" comes into view and a laugh similar to the ones made by Peridots is heard before disappearing.

v2.0[]

After reaching Chapter 3, a strange transmission appears in Pyrope's World. While investigating, George reveals the signal's source: Crystal System Colony 215. Returning to the alien plant reveals a new level, 1-10. When the Gems arrive, they encounter a flustered Peridot, and together they journey into the Kindergarten and encounter the source of the transmission, Squaridot. The angry gem demands Steven deliver the Prism to her, before awkwardly signing out.

Peridot reveals that she let Squaridot out of her bubble, hoping to have her unite with the Crystal Gems. She also tracks Squaridot's location to Hessonite's warship, and the Gems travel there to confront her.

On the warship, power is turned off and Steven and his friends make their way through the locked doors to Squaridot. Finally, they arrive at the ship's controls and fight Squaridot, but it turns out to be a Squaribot decoy. The real Squaridot emerges, controlling the computer, and the team battles her and her army of Squaribots as Peridot hacks the system to shut it down.

After the final battle, Peridot successfully hacks the system and releases Squaridot of her control. However, she has no memory of the events and was only trying to locate Hessonite. Upon activating the ship's emergency protocol, Squaridot was controlled by the program to find the Prism. Squaridot begrudgingly thanks the Gems and is taught about Era 3, while Steven invites her to Beach City.

v3.0[]

George was surprised about the distress signal, and Peridot tells the Gems what they received, so Peridot said that it came from the black hole, Garnet agreed, "the same black hole that out Yellow Colony 4" from the looks of it. Steven said "Whoa", as Peridot, "Whoa is right", as they have to stay away from there, but she's getting strange readings originated from it, and extremely mysterious and alluring and Steven was curious to check it out. But before that at the entrance of the Palace of Light, he heard a roar was Lion and Connie have arrived that she's caught up on schoolwork and ready to liberate the galaxy and Steven cheers. She hears about the Prism mission, and meets George and looks amazed, she was curious about the this place, and do walk and talk and Steven agreed, so Steven and the Gems travel to the black hole where it sucked up Yellow Colony 4.

v4.0[]

At the entrance hall of the Palace of Light, Steven's father Greg Universe has arrived as he asked that Steven want to him to tag along again. Steven said, "you know it!" Ever since from the last Prism adventure. He trust him and ready to rock.

Plus, all of the playable characters faces challenges of the same enemies from the story mode in Rose's Room.

Characters[]

Playable[]

Fusions[]

NPCs[]

Bosses[]

Locations[]

Objects[]

Collectibles[]

Steven's Items[]

  • Cookie Cat - Restores some health. Yum!
  • A Big Donut - Restores a lot of health. Tasty!
  • Ube Roll Cake - Restore TONS of health. Just divine!!
  • Together Breakfast - Restores some health for the full team. So good!
  • Together Forever Breakfast - Restores a lot of health for the entire team! Hooray!
  • Star Fruit - Adds 3 Star Points in Battle. So useful!
  • Super Star Fruit - Adds 6 Star Points in Battle. Wow!!
  • Star Melon - Adds 1 Star Point every turn for the next 9 turns.
  • Lucky Crown - Increases Luck for the next 5 turns.
  • Feelgood Tea - Removes negative status effects. How nice!
  • Feelgreat Tea - Removes the WHOLE TEAM’S negative status effects.
  • Gamepad - Allows a second Formation Swap to be used in a single turn.
  • Wailing Stone - Every enemy will target the chosen character for the next 3 turns. (Doesn’t stop area or lane attacks from hitting teammates.)
  • Fire Salt - Attacks and blocks apply Burn effect to enemies for 4 turns.
  • Ninja G.U.Y. - Prevents being directly targeted by enemies for the next 3 turns. (Doesn’t stop area or lane attacks from hitting teammates.)
  • Fry Bits
  • Ranch n' Bacon Fry Bits - The entire team receives a small health regen every turn for the next 5 turns.
  • Bicycle Helmet - Increases Defense for the next 5 turns.
  • Beefy Sweatband - Increases Attack power for the next 5 turns.
  • Friendship Glow Bracelet - Partially fills the Teamwork Bar.
  • Rose's Tear - Revives a teammate with a little health.
  • Bottle of Rose's Tears - Revives a teammate with a lot of health.
  • Redo Idol - Reset one character’s upgrades and return all upgrade points, allowing them to be re-spent. (Cannot be used while in Battle)
  • Level Up Idol

Quest Items[]

  • PrismDex
  • Prism Containment Chest
  • Forging List
  • Bismuth's Gem
  • Jade's Fan Art
  • Red Chroma
  • Orange Chroma
  • Yellow Chroma
  • Green Chroma
  • Blue Chroma
  • Indigo Chroma
  • Purple Chroma
  • White Chroma
  • Costume Schematic
  • Containment Chest Schematic
  • Charm Schematic
  • Battle Gift Schematic

Badges[]

  • Harmony Badge: Increases total health by 10%.
  • Attack the Light Badge: Increases ATTACK by 5%.
  • XP Badge: Gain XP 15% faster!
  • Frontline Badge: Increase DEFENSE by 10% while in the front position of the team formation (while enemies are on that side.)
  • Protected Badge: Restores a small amount of health every turn while in the back position of the team formation.
  • Flanker Badge: Increase ATTACK by 5% when in top of or bottom position of the formation.
  • Smooth Moves Badge: Changing this character's formation position grants them a small heal.
  • Recharge Badge: Slowly regenerate health every turn. Stacks with other regeneration effects.
  • Immunity Badge: 25% chance to resist all negative effects.
  • Hardhat Badge: Immune to STUN effects.
  • Bismuth's Armor Badge: Wearer starts battles with an armor pack.
  • Star Starter Badge: The Star Meter begins with 1 SP higher than normal at the start of battle.
  • Lucky Flame Badge: Luck hits have a chance to apply BURN effects to enemies.
  • Lucky Restore Badge: Luck hits have a chance to restore health.
  • Lucky Zap Badge: Lucky hits have a chance to electrocute enemies.
  • Lucky Berserker Badge: While at 15% health or lower, all attacks are guaranteed to be Lucky.
  • Lucky Star Badge: Lucky hits have a chance to restore 1 star point.
  • Berserker Badge: While at 15% health or lower, automatically receive an ATTACK buff.
  • Teamwork Badge: Wearer's perfect attacks and blocks generate 15% more Teamwork Points.
  • Freebie Badge: Small chance on every attack to randomly make one of your abilities 0 SP for one use.
  • Turtle Badge: Increases defense by 25% but reduces attack by 30%.
  • Shamrock Badge: Increases luck by 95%, but reduces defense by 50%.
  • Star Cap Badge: Increases max star points for the team from 10 to 12.
  • Grumpy Badge: Increases attack by 30%, but reduces defense by 50%.
  • CBF Badge: Reduces the entire team's stats by 50%. For those who want a new challenge!
  • Sparkly Badge: The wearer is now sparkly for some reason. Really, that's all it does.
  • Insult Badge: Wearer's actions generate more threat than normal, causing enemies to attack them more often.
  • Sneaky Sneaky Badge: Enemies have a harder time noticing wearer, causing then to attack less often.
  • Fusion Badge: Wearer's fusions remain active for two additional turns!
  • Engineer Badge: While wearer shares a position with a Robonoid, that Robonoid takes 0 damage from enemy attacks.
  • Onion's Badge: The wearer's Perfect Blocks now always BURN enemies.
  • Prism Pal Badge: George's teamwork ability grants a Teamwork Buff to the wearer. While active, every ability used by the wearer generates bonus Teamwork points.
  • Rose's Tear Badge: After being defeated, there's a 33% chance on every turn to automatically revive.
  • Ambidextrous Badge: The wearer can now activate two costume perks at once.

Charms[]

Charms are an equipable item found in the character menu. They function as stat boosts, where each charm have different stats they boost and they come in several different rarities. These rarities affect the size of the stat boost. Every character have 3 Charms of a different type they can equip. These types include:

  • Anvil - Bismuth
  • Artifact - Garnet, Pearl, Hessonite
  • Armor - Bismuth
  • Blade - Pearl, Bismuth, Connie, Hessonite
  • Book - Connie
  • Burrito - Amethyst
  • DVD - Lapis
  • Gem Tech - Peridot, Hessonite
  • Glasses - Garnet
  • Green Alien Plushy - Peridot
  • Guitar Pick - Greg
  • Jacket - Pearl
  • Keytar - Garnet
  • Manga - Lapis
  • Meep Morp - Peridot, Lapis
  • Pizza - Steven, Greg
  • Snack - Connie
  • T-shirt - Greg
  • Ukulele - Steven
  • Video Game Cartridge - Steven, Amethyst
  • Wrestler Belt - Amethyst

Alternate Costumes[]

Alternate costumes are unlocked by obtaining a Costume Schematic and using George to construct the costume, which costs Chroma to do and require specific colored chroma for each schematic.

Steven[]

  • Costume #2: Varsity Jacket [Blue and Black Variation] - Extra Pockets: Once per battle, allows two items to be used in a single turn.
  • Costume #3: Pink Diamond Outfit - Perseverance: The first time Steven is defeated in battle, he will automatically revive with low health.

Garnet[]

  • Costume #2: First regeneration - Future Vision: When Garnet is in her counterattack stance if any ally is attacked under 25% HP, that attack transfers to Garnet multiplied by 50%.
  • Costume #3: "Cotton Candy" Garnet - Made of Love: Garnet now regenerates a small amount of health every turn.

Amethyst[]

  • Costume #2: Third regeneration - Super Star Whip: When Amethyst defeats an enemy with her whip attack, it's guaranteed to drop a star point.
  • Costume #3: First form - Undercooked: After being poofed, Amethyst will always automatically reform after two-player turns.

Pearl[]

  • Costume #2: First regeneration - Tactician: Pearl is able to activate a second Formation Swap on any turn.
  • Costume #3: First form - Do it for Them: If Pearl is defeated, the rest of the party automatically receives a heal and Attack buff.

Lapis Lazuli[]

  • Costume #2: Pre-regeneration - Inner Turmoil: Lapis has a 15% chance to complete focus instantly after starting it.
  • Costume #3: Bob Outfit - Batter Up: While in Focus, Lapis cannot be interrupted by small and medium projectiles, and also knocks them back to her attacker.

Bismuth[]

  • Costume #2: First regeneration - Armorsmith: Bismuth begins every battle with an armor pack.
  • Costume #3: Current form - Master Builder: Bismuth has a 20% chance to finish forging immediately after starting it.

Peridot[]

  • Costume #2: Pre-regeneration - Gem Technician: Peridot now automatically places a Robonoid after her first formation swap in every battle.
  • Costume #3: Yellow dress - I've Come So Far: Every time the Teamwork Bar is filled, Peridot encourages her friends and all characters receive a small heal.

Connie and Lion[]

  • Costume #2: Training Outfit - Extensive Training: Connie & Lion now achieve "Lucky Blocks" when performing a perfect block. Lucky Blocks reduce 25% more damage than normal.
  • Costume #3: Debut Outfit - Well Studied: Every time the teamwork bar is filled, Connie & Lion receive an Expertise buff that lowers the SP cost of all their abilities by 1 for the remainder of the turn.

Greg[]

  • Costume #2 - Musical Outfit:
  • Costume #3 - Older Outfit: Greg look like younger, and his hair looks smoothly.

Achievements[]

  • Pearl-fect: Perform 10 Perfects in a row (without missing any perfect attacks or blocks).
  • Giant Woman: Perform any fusion.
  • Risky Bismuth: Protect your teammate from Demantoid. (Secret)
  • The Box That Rocks: Prevent the Prism Containment Chest from being stolen. (Secret)
  • Over 9000: Fully Level Up all of the Crystal Gems.
  • Steven's RPG: Learn the ropes.
  • Across The Universe: Unlock and visit every stage.
  • Attack the Light: Defeat 100 Light Constructs.
  • Perfect Porkchop: Complete the game to 100%.
  • It's A Wash: Defeat three enemies at once with Lapis' Tidal Wave.
  • Rock The Vote: Establish Democracy in a formerly-conquered Gem colony. It's always important to vote!
  • Attacked, Saved, Unleashed: Liberate the other Prisms.
  • Captain Universe: Hit at least 6 enemies with one Shield Throw.
  • Cookie Cat Recall: Complete any Chapter 3 battle stage without using any items.
  • Keys are the Key, You See: Unlock every Light Barrier in the Palace of Light.
  • It's A Secret to Everybody!: Discover a secret room!
  • Shorty Squad: Complete 10 battles with Amethyst and Peridot in your party.
  • Green Thumb: Use Peridot's teamwork ability to summon a loyal friend...
  • Be There Or Be Square: Decipher the mysterious space message.
  • Era 3 Winning Spree: Complete the Secret Chapter.
  • Clod Goals: Defeat 3 enemies at once with Peridot's Self Destruct Robonoids ability.
  • The Cat-valry's Here: Defeat 2 or more enemies with a single use of Connie & Lion's Lion Charge ability.
  • Prismatic Procuration: Collect a Rainbow Charm
  • Little Homeschool: Recieve an "A++" Grade in the Black Hole chapter.
  • Crying Breakfast Friend: Complete any run of the Black Hole chapter while wearing the CBF Badge the entire time.
  • Space Train to the Cosmos: Complete the Black Hole chapter on all 3 difficulties.
  • Jam With Your Old Man: Have a jam session with Steven and Greg.
  • Precious Stone: Fully rank up one character in Rose’s Room.
  • Rose’s Room: Complete a full Magical Mission in Rose’s Room.
  • Graced by Her Presence: Convince an unlikely ally to become a Crystal Gem.
  • The Tiny Floating Whale Approves: Complete a Magical Mission in Rose’s Room without any characters being defeated.
  • Can’t Believe We’ve Come So Far: Complete every character’s Magical Mission in Rose’s Room.

Note: Achievements with the (Secret) denomination were added in the Ver. 1.1.0 update. In the game, only one is obtainable (besides resetting your save data) depending on your choice in the Chapter 2 boss. This has been changed in Ver. 3.0 update. where you can now battle the Chapter 2 boss again.

Trivia[]

  • Players are able to change the outfits of playable characters.
  • Once you 100% the game, you unlock Steven's Black Shirt, It is a variation of the Varsity Jacket Outfit.
  • Bismuth's voice is provided by Miriam Hyman instead of her usual voice actress, Uzo Aduba.
  • There are no plans for an android version.[10]
  • The game has some meta-awareness:
    • One of Steven's lines when entering a level is: "You know, for Prisms saving adventures, third time's the charm!", a reference that this game is the third one in the Light Series.
    • If you select Pearl from the menu, one of her quotes is "What's this about a bird mom?", a reference to the popular nickname given by the fandom.[11]
      • Pearl also says "Steven, can you explain it to me again. What is a 'meme'?", might be a reference to Momocon 2017 where people taught Deedee Magno-Hall about memes.
    • One of the items used by Garnet is pastel blue-and-red colored Cotton Candy Gauntlets, a reference to her fan nickname "Cotton Candy Garnet" (her form when Ruby and Sapphire first fused).
      • Another item that references this is the Cotton Candy Keytar.
    • Some of Lapis' lines reference her being a DLC character that never released for Save the Light:
      • "Hey guys, sorry I'm late."
      • "Looking forward to helping out this time."
      • "Yep, I'm here this time."
      • "Better late than never."

Cultural References[]

  • When using her "Focus" ability, Lapis says "You wouldn't like me when I'm mad.", a reference to the Incredible Hulk.
  • One of Lapis' menu lines is "I fight for my friends.", which may be a reference to a popular quote spoken by Ike in the Super Smash Bros. series.
  • One of Connie's menu lines is "Good deduction never fails, that's for certain!", a reference to the theme song for DuckTales.
  • Sometimes when opening a chest, Steven sings a tune that references the chest opening and item obtained sound effect in the Legend of Zelda series.
  • Steven says "Item, I choose you" to give out the key item to the NPC; the same line is referenced from the anime Pokémon in Attack the Light and Save the Light.
  • The "F-Capacitor" is possibly a reference to the flux capacitor from the Back to the Future franchise.
  • The "Over 9000" achievement is a reference to the famous "IT'S OVER NINE-THOUSAND!" line from Dragon Ball Z.
  • Connie saying "Adventure is out there!" references a line from seven different versions of Up the video game, and the movie, the same line is referenced in Save the Light.
  • One of Bismuth’s Charms is a reference to the Master Sword from the Legend of Zelda Series.
  • One of Peridot’s Charms is an alien plush that is a reference to Mario from the Super Mario Series.

Continuity[]

  • The shop statue that first appeared throughout Attack the Light returns and is revealed to depict a fusion of all three Prisms.
  • Of the three possible endings to Save the Light, Unleash the Light follows the one where the Prism chooses to stay on Earth. This is shown when George is seen to have abandoned his "Light Steven" form and Steven mentions him having been exploring Earth upon his return.
  • The game is set between "Change Your Mind" and Steven Universe: The Movie as Steven is 15 years old.
    • The game's home screen shows the Beach House already updated to its layout seen in the movie.
    • Steven's voice lies somewhere between his kid's voice used throughout the original series and his teen voice used in the movie, reflecting his gradual passage.
  • When facing the Crystal Gems' Light Construct copies Lapis recalls the events of "Ocean Gem".
  • Some of Garnet's lines reference past songs:
  • Some of Pearl's lines reference previous songs or dialogue in the show:
    • Her line "Everything I am, I give on the battlefield" is a reference to "Do it for Her".
    • Her line "It's not over" is a possible reference to "It's Over Isn't It".
    • Her line "Whoopsie-daisy" after recovering from being poofed is a reference to "Steven the Sword Fighter".
    • Her line "Just need the perfect opening" while preparing an attack is a reference to her fighting style demonstrated in "Steven the Swordfighter", where Holo-Pearl comments on openings detected.
  • Some of Steven's lines reference previous songs or dialogue in the show:
    • His line "You're strong in the real way, Pearl" when healing Pearl, which is a reference to "Strong in the Real Way".
    • His line "I've always just been me" is a reference to his revelation in "Change Your Mind".
    • His line "Mamma mia" when fainting is a reference to his Peter Pizzapopolis disguise in "Doug Out".
    • His line "Let's get beefy" is a reference to what he said in "Coach Steven".
    • His line "We are the Crystal Gems" is a reference to "We Are the Crystal Gems".
  • Some lines seem to break continuity or contradict things that have been established in this period the game takes place in. These lines are part of the battle cries, whose writing was handled by the game developers.
    • For example, Pearl has a line that says "For Rose" when she attacks enemies. This contradicts her character development of doing things for herself and not being bound to do things for Rose. And as Steven Universe Future shows, Pearl has complicated feelings about Rose and avoids involving herself with characters such as the Rose Quartzes in "Rose Buds".
    • Similarly, Steven has a line that says "This one is for you, mom" when using his Giant Shield ability. This also seems to contradict Steven's complicated feelings from his mom and wishes to distance himself from her as shown throughout Steven Universe Future and also the complex feelings he showed towards his mom during the later part of the original Steven Universe.
  • "Some achievements reference past events:
    • The "Giant Woman" achievement is a reference to Steven's nickname for Opal in "Giant Woman".
    • The "Attack the Light" achievement is a reference to the first Light game, Attack the Light.
      • The "Attacked, Saved, Unleashed" achievement is a reference to all the Light games.
    • The "Perfect Porkchop" achievement is a reference to Greg's popular catchphrase as well as previous achievements from Attack and Save the Light.
    • The "Cookie Cat Recall" achievement is a reference to Cookie Cats getting discontinued prior to the original series starting.
    • The "Shorty Squad" achievement is a reference to Amethyst's nickname for her, Steven, and Peridot in "Too Short to Ride".
  • Gems are still having trouble adapting to Era 3.
  • At the end of 1-10, Peridot mentions the events of Save the Light in which Squaridot was defeated, as well as the events of "Catch and Release."
  • It's revealed that the reason behind Bismuth's current regeneration, was because she was poofed by Demantoid after attempting to trap her Prism in the container box.

Glitches[]

  • Using Greg's tuning ability and having unlocked the ability of it not costing any Star Points to use after being done with the first use of the tuning, it's possible to selecting the tuning ability and back out of it, "regaining" 2 Star Points even though it didn't cost anything. This can be done repeatedly, resulting in an infinite supply of Star Points.
  • Using Greg's tuning ability and selecting Blues debuffs enemies. However, the effect is applied instantly without ending the player's turn unlike the rest of the jamming abilities. Therefore it's possible to select Blues and then instantly switch to any other jam without any cost and also debuff all enemies by repeatedly selecting each one, despite the jams only targeting a single enemy.
  • Opening the treasure chests in the bottom part of Demantoid's World and then opening and closing the menu, causes the player to be temporarily stuck. Despite inputting controls to move the characters to other parts of the map, the game won't respond to the movement, until it finally relents. (Attested on the Switch version)
  • After version 4.0, the badge that grants 1 additional Star Point at the start of a battle no longer works. (Attested on the Switch version)

Transcript[]

View the game's transcript here.

Gallery[]

Videos[]

External Links[]

References